Code: Select all
OBJ2ENT v0.2a - Copyright (c) 2004 Pulsar Studio & Lord Trancos
Loading OBJ file...
Loading MTL file...
ERROR: loading MTL file.
Code: Select all
OBJ2ENT v0.2a - Copyright (c) 2004 Pulsar Studio & Lord Trancos
Loading OBJ file...
Loading MTL file...
ERROR: loading MTL file.
It's a bug in the TGA loader of Irrlicht that I mentioned already here:nitroman wrote: why does we need to resave the generated tga files (i use Irfanview to batch saving them and it work but it is a long step to select them all)
?
is it a lmts bug or an irrlicht bug?
I think you're a little wrong. I did take a look, but discovered that X doesn't support 2 uv's. It was on the first page on this thread.vermeer wrote:@Jox You gave me a quick explanation not long ago about that you can already import a 2 uv channeled *.x file with a texture and lightmap tga assigned -Am I wrong?
Done.jox wrote: @Lord Trancos: If you want to "fix" it, then you could unset the v flip flag and flip the image (vertically) in the TGA saving routine. Anything that shortens the workflow would be nice.