July 2009 Screenshot of the Month [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Which one's the screenshot of the month for July

Poll ended at Fri Jul 31, 2009 10:16 pm

bitplane - FIGlet
0
No votes
asparagus - Architectural Drawing
1
2%
kiranmaya - Level Design
0
No votes
3DModelerMan - Pingy's Adventure
4
7%
Eigen - Front Warrior
4
7%
Lambda - Kelion Online
0
No votes
wing64 - Gothic
23
43%
Ronin - shooting range
6
11%
BlindSide - Frog model
16
30%
 
Total votes: 54

Lambda
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Post by Lambda »

That's the point, there is no way to proof if a screenshot was made with irrlicht or is taken from a game or made with another engine.
Last edited by Lambda on Sat Jul 25, 2009 9:33 pm, edited 1 time in total.
Image
Virion
Competition winner
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Post by Virion »

is highly *modified* irrlicht allowed here? :P
mk.1
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Post by mk.1 »

Lambda wrote:That's the point, there is no way to proof if a screenshow was made with irrlicht or is taken from a game or made with another engine.
It's a matter of dignity
asparagusx
Posts: 81
Joined: Thu Oct 16, 2008 6:50 am

Post by asparagusx »

My Entry (architectural drawing created by a client of our system) is of a model created in a our CAD system using irrlicht as the rendering engine. The mesh datastructures (and interfaces) are our own. I am using the excellent XEffects (in this case) to add shadows to the model. Having entered this comp for the first time, I am surprised to see what appears to be 'commercial' images (e.g. from off the shelf games etc.) entered. Is this really in the spirit of the competition - are we not here to promote the excellence of the engine and OUR creativity in using it to the fullest?

Asp
Virion
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Post by Virion »

the one posted by Acki was mainly a sarcasm.
Lambda
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Post by Lambda »

mk.1 wrote:
Lambda wrote:That's the point, there is no way to proof if a screenshow was made with irrlicht or is taken from a game or made with another engine.
It's a matter of dignity
Yes, but not all the people cares about his dignity.
Image
Acki
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Post by Acki »

Virion wrote:the one posted by Acki was mainly a sarcasm.
at least you got it !!! :lol:
no, just joking, I think there where some others too, like wITTus... ;)

the main problem is how would one prove if the screenshots are from own work using Irrlicht...

I'm sure all others are legitime participants and all their screenies are looking pretty good... :)
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

huh?

Post by 3DModelerMan »

Did I miss something? Wing64 entered using Irrlicht right?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
BlindSide
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Post by BlindSide »

Maybe we can stick a model saying "IRRLICHT3D" in all the scenes?

Or provide a demo with every screenshot?

Both of which wouldn't be appropriate for a large or commercial project, so they can't be necessary. But if you want to provide them to gain more credibility then go ahead.

I know wing64 is using Irrlicht, he struggled to get PSSM working and some other effects and now he is reaping the benefits.
ShadowMapping for Irrlicht!: Get it here
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wITTus
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Post by wITTus »

Image

:lol: :lol:
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
Steel Style
Posts: 168
Joined: Sun Feb 04, 2007 3:30 pm
Location: France

Post by Steel Style »

Lol, I don't think that people would lie for that that not like the winner was rewarded by cash money.
Virion
Competition winner
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Post by Virion »

LOL wITTus you made my day :lol: :lol:
wing64
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Post by wing64 »

Sorry for answer late. :? There are shaders used in Gothic scene.
1. PSSM for shadow mapping techniques -> http://appsrv.cse.cuhk.edu.hk/~fzhang/pssm_project/
2. Normalmap with 4 lights -> 4 light normalmapping for animated meshes [C++/GLSL] http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=21186
3. Phong and Lambert shader -> XEffects - Reloaded - New Release (V 1.2)
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30631
4. TGMs ShaderPack for basic shader fx eg. Bloom, Blur. -> http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=21057
5. DOF -> http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=18788
6. HDR from render monkey example (not perfect :-( and i hope next version of XEffect have this feature).
4. About polycount in this scene amount ~377,881 Triangles.
Thanks for interested us job. 8)
m_krzywy
Posts: 133
Joined: Sat Nov 04, 2006 2:05 pm

Post by m_krzywy »

wing64 wrote:Sorry for answer late. :? There are shaders used in Gothic scene.
1. PSSM for shadow mapping techniques -> http://appsrv.cse.cuhk.edu.hk/~fzhang/pssm_project/
2. Normalmap with 4 lights -> 4 light normalmapping for animated meshes [C++/GLSL] http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=21186
3. Phong and Lambert shader -> XEffects - Reloaded - New Release (V 1.2)
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30631
4. TGMs ShaderPack for basic shader fx eg. Bloom, Blur. -> http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=21057
5. DOF -> http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=18788
6. HDR from render monkey example (not perfect :-( and i hope next version of XEffect have this feature).
4. About polycount in this scene amount ~377,881 Triangles.
Thanks for interested us job. 8)
It's hard for me to combine them all :D Like using more than 1 shader at time. Have some problems with settingRenderTarget. :(
wing64
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Post by wing64 »

U can see a good example for combine various shader fx from XEffect.
Cheer. :D
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