X O game in 20hrs of programming, designing & art creati

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miha
Posts: 32
Joined: Tue Jun 26, 2007 9:27 pm
Location: Serbia

X O game in 20hrs of programming, designing & art creati

Post by miha »

This is my new project using irrlicht, almost complete.
It's an X O game, simple, but still nice.

Everything is done by myself from scratch, except sounds which i took (borrowed)
from Worms Armageddon game which will be changed ASAP (next release).

ToDo:
- better AI (next release)
- one game first move by player, second game first move by COM (next rel.)
- my own sounds (next release)

DL it from:
http://www.sendspace.com/file/z8096i
and leave comments.

TY.

edt: TY for feedback, will be much better in next release.
Images:
Image
Image
Image
Oh, yes, we call it Iks Oks in Serbia. :)
Pozdrav za Bugarsku!
Last edited by miha on Mon Oct 12, 2009 10:56 am, edited 4 times in total.
Valmond
Posts: 308
Joined: Thu Apr 12, 2007 3:26 pm

Post by Valmond »

Very nice!

You might also want to make the AI not only smarter but dumber too (like easy, normal, hard)...
vins
Posts: 51
Joined: Mon Aug 16, 2004 6:14 pm
Location: Sofia, Bulgaria
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Post by vins »

I like that the AI is not always acting the same even that I start with the same move, so it's feels kind of realistic. I even won twice :lol:
You'd better move all data files like pictures and sound in a subfolder.

However I thought it's in 3D. :?
Anyway this is the best Tic-Tac-Toe game I have played. Others AI is too predictable and unrealistic. For example in other games if you find a combination to win it will always works the same way. Make sure you don't break the AI in next release :)

Btw: Iks Oks? Is that what you call it in Serbia. We call it "Sea chest" ["Морски шах(Morski shah)"] here :)
FuzzYspo0N
Posts: 914
Joined: Fri Aug 03, 2007 12:43 pm
Location: South Africa
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Post by FuzzYspo0N »

Hey, this looks interesting, you should post some screen shots in the first post as well
Virion
Competition winner
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Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

good job. it's really a nice game.
wildrj
Posts: 301
Joined: Thu Mar 23, 2006 12:49 am
Location: Texas/ Cyberspace
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Post by wildrj »

Nice job! fun game haha. 20 hours not bad <.< maybe i should done something like this.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do :)
pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
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Post by pera »

I have error on start, and game exits.
Visual Studio debugger window pops up offering me to debug it?
Did you build debug mode in the end?

It seems like my integrated shitcard doesnt support OpenGL1.2 or something error. You could make XO game runnable on shitty 3d cards :)

greetings from NS.
miha
Posts: 32
Joined: Tue Jun 26, 2007 9:27 pm
Location: Serbia

Post by miha »

Oh, yes Pero, it requires OpenGL, but i'll upload it tomorrow with
software renderer so ppl with sh1tty cards can play it.

well, it doesn't make sense about using OGL for this kind of project
but i forgot to change it, i started the project with OGL cause that
wasn't my first concern. :)

Ty for feedback!
Yoran
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Location: The Netherlands
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Post by Yoran »

more people should start out like this, clean, simple!
miha
Posts: 32
Joined: Tue Jun 26, 2007 9:27 pm
Location: Serbia

New release

Post by miha »

I now released the Software version, OpenGl version (in same pack),
just for better compatibility, also changed:
- player and com player have first move alternately,
- better AI
- i don't remember what else i have changed since my pc was not working
last 15 days so i forgot what i changed :) but it's much better than previous one :)))

link:http://www.sendspace.com/file/z8096i
Also updated link in first post.
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