I'm trying to make the cars in a game look more realistic. And I need your advice on what effects I need to apply to do that. I've tried 'Render To Texture' future with a material type EMT_REFLECTION_2_LAYER and a render-target-texture as the second layer, but it doesn't suit me because it looks normal only for black color while the yellow car chassis becomes green (when mixes when the sky color). You can see what I'm talking about on a screenshot (the chassis' color should be the same as the second car's rims):
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That's why I am thinking of using shaders. But the problem is that I dont know what shader I need, I've tried to search for shaders by guesswork, but what I found is mostly .fx files which, as I realized while reading this forum, are not supported by Irrlicht (are they?). And what about .hlsl files, I got working only one of them - 'Toon Shader By Blind Side'. That's the result (just a proof-pic, just if you are interested):
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So, the question is what should I apply to a car material to get its realistic looking? If you have a code of any good shader, I would be happy to use it in my project.
Thank you.