Code: Select all
http://www.mediafire.com/file/xmoyzymtemm/db9.zip
ALSO, the mesh is extremely high poly depending on the game you are doing.
The normals are fine (thats the file iv uploaded)
:D
Code: Select all
http://www.mediafire.com/file/xmoyzymtemm/db9.zip
and also mentioned repeatedly on my blog Thanks for the hint blindside, but i was rewriting the reflection as an IMaterialRenderer and during the process iv switched a good number of shader code with my own now, so the problem actually is the "front" and "back" are mapped on the wrong side (that also affects the Eye vector in the shader). Though i did try swithcing the Normal vector, it makes the "horizontal" reflection inverted... Ie im on the left, the reflection of me is on the right side of the cube.I have been adapting and adjusting it over time, and i am just about finished fixing it (the render order is weird atm)
I will post this as soon as iv fixed it