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FuzzYspo0N
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Post by FuzzYspo0N »

Very cool sketches virion. I love the stylised buildings the way the lamp posts etc bend.
pera
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Post by pera »

everything looks great, except that last part about messy code and not using oop. Up to there, project seemed mature enough to succeed.
It has good idea and style behind it, good to start with world editor, i like the ligths and gonna steel them right away for my editor.

Suggestion: moving object with arrows is fine, but can't you just click on the object and drag it around, by calculating intersection of mouse pick ray with plane y=0? Furthermore you could calculate intersection with terrain and move object on top of the hill in no time.

You should approach the coding seriously from the start, because you'll end up rewriting everything several times, and that will make you end up like those guys who learn from their mistakes, and they end up with list of mistakes instead of finished game.
Virion
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Post by Virion »

Update on the level editor:

1. Added a line and a box to indicate the target of the selected camera
2. Save/Load scene functions are working fine now
3. Bug fixes

Image

Image
Virion
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Post by Virion »

thanks for your suggestion pera. i will take into consideration.
the editor is close to completion, by that I mean sufficient for completing my game and so far I haven't get any problem yet. I'm going to use OOP in my game instead of the editor because i find it's much faster to write straight ahead. :lol:
and yeah, you can take the light icons it's open source! 8) (if you want I can send it to you)
pera
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Post by pera »

whats a "FACE PACE ACTION ADVENTURE" ?
will there be jumping involved in the game (platform-like terrains and such)?
or you just slide around over terrain shooting bad guys?
will there be a save/load functionality in the game?
do you have a complete list of features of the game yet?

did you animated that character? is it blender and b3d exporter?
are you saving map to .irr scene format?
how do you rotate camera and objects?
Virion
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Post by Virion »

pera wrote:whats a "FACE PACE ACTION ADVENTURE" ?
will there be jumping involved in the game (platform-like terrains and such)?
or you just slide around over terrain shooting bad guys?
will there be a save/load functionality in the game?
do you have a complete list of features of the game yet?

did you animated that character? is it blender and b3d exporter?
are you saving map to .irr scene format?
how do you rotate camera and objects?
- the game genre was just a joke. basically a third person shooter game.
- save/load game, yes there will
- not yet a complete list. i need to experiment more coding with irrlicht. but will be all simple
- the one with spec has animation but the green guy hasn't. and yes, blender and b3d. :-)
- basically .irr but the file extension can be changed to anything else
- for now is just changing the rotation value, i havent add rotate and scale meshes (just like the arrow meshes) yet
pera
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Post by pera »

If the camera follows the player behind as he runs around... why do you need camera in editor? And the preview? Is that for cut-scenes?
Virion
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Post by Virion »

pera wrote:If the camera follows the player behind as he runs around... why do you need camera in editor? And the preview? Is that for cut-scenes?
yeap, cut scene and talking to NPC. i might add path editor for way points as well but i need to learn how the AI work before i start coding it.
jcfalcone
Posts: 37
Joined: Wed Nov 28, 2007 10:04 pm

Post by jcfalcone »

Very good editor :)

good work, if you find a way to edit Terrains put here, i'm search some thing like this too.
christianclavet
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Post by christianclavet »

Hi, Virion.

Good ideas! The arrows are parts of IRRlicht or they have to made from code? (Coding the meshbuffer or loading a mesh)

Your ideas about the camera are very nice. I had about the same thing in mind with my cutscene module. Good job!

You could perhaps put a target icon inside the box like this:
Image

Will you be able to have path editing with time? (So the camera could move on the path on a pre-determined time) Also another thing I had in mind. You could create "nodes" that would be "attached" together visually in the editor. Yo would need one for the camera and one for the target (unless, you won't animate the target)

If I'm not mistaken, IRRlicht SVN (Problably 1.5.1 and 1.5) offer a way to link the rotation to the camera. So We could use the camera and put a rotation directly instead of using the target.
Virion
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Post by Virion »

hey christianclavet, thanks. the arrows were made in Blender :lol: .

Image

the target icon looks cool I might use that idea, thanks!

yeah I've been thinking how to make the use of path to both moving cameras and NPCs around, still researching though.
Virion
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Post by Virion »

I realize that I've been spending too long time for the editor. I should start making the levels after adding a few more features. 8)

So far I've added

Fog settings
Image

rotate
Image

scale
Image

and path
Image
Virion
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Post by Virion »

I started to create props for level

Concept:
Image

In-game model
Image

i will refine the model in the future, but for now, quantity is more important.
Lonesome Ducky
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Post by Lonesome Ducky »

Wow, that's looking great Virion!
Tannz0rz
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Location: Orlando FL, USA

Post by Tannz0rz »

christianclavet wrote: You could perhaps put a target icon inside the box like this:
Image
Lul, I hope you understand that the target in that picture is an American and Australian retail store. :lol:

Nice work Virion. I really like that concept art of yours as well, it's simply epic looking.
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