my game editor. uses IrrPhysx, IrrKlang, angelscript. and lots of scenenodes from around the forum. thanks to all for these items.
Game core is scriptable, with objects housed in individual DLL files. Objects are fully physx loaded and interact with each other. Currently using state machines for character intelligence. Objects can be added at runtime with no recompiling of game core, so entire game worlds can be built inside the editor and distributed easily. The Editor interacts through the use of object properties.
The MFC app is used as the DM interface, while game players run fullscreen IrrLicht windowed apps. Everything is working well.
anyhow, my only visual to this competition. I enjoy working with IrrLicht and finally have a program that I enjoy using / playing.
http://www.imagefrog.net/out.php/i35178_IrrEditor.JPG