Attach stuff to a model.. ( weapons, armor etc..)

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
spongebob

Post by spongebob »

Maybe you should explain your bug on the "bug reports" forum. :?

Someone will maybe find the answer if you are not comfortable enough to do it yourself (I know I can't solve the problem)
kong bongo!

Post by kong bongo! »

that's what I wanted to do. :wink:

Does the bug is fixed? (I really need this feature for my game, but I don't want it to be buggy)
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

yes it is fixed :D . Read this thread.
http://irrlicht.sourceforge.net/phpBB2/ ... 1&start=15

Thankfully it seemed I was wrong in thinking that the problem had to do with quaternions. If it really had I probably would not have fixed it. There may still be a problem with quaternion rotation, I'm not sure, but it doesn't seem to be related to the problem I fixed with getMatrixOfJoint (which allows my getXJointNode to work)
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

Crucible of Stars
kongo bongo

Post by kongo bongo »

does this fix was added to irrlichtNX?

(because i'm not an advanced user, and I don't really want to make the changes myself and then re-compile irrlicht...)
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

I think someone posted it on the NX forums. I have no idea if it's in yet
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

Crucible of Stars
Post Reply