Hello
I have explored a lot of alternatives on how to make something playable, from OGRE to modding half life 2, and even ioquake source.
I have some questions since I'm not a huge fan of working with IDEs, and since irrlicht is usable with almost all platform and I have all systems, OSX, Windows and Linux. (I say all but don't talk me about BeOS or amiga or solaris -_- hehe).
I am quite used to compiling with standard GCC and never did any true stuff with an IDE, would it be dev cpp, Microsoft's Visual or code block or Apple's Xcode, and I want to know some simple thing.
Is it possible to begin compiling and linking irrlicht with just GCC ? Apple Xcode deliver a version of GCC, and it does quite the same thing than a standard linux distribution...
I'm not an anti IDE guy or such noob than learned and stuck with his beloved bash terminal, I just want to know if it is possible.
I'm so lost with an IDE, and I am very used to the text editor / terminal couple, and it has been several weeks I have been wondering if an IDE is required to build irrlicht (or other engines like ogre, but I won't use ogre for now).
Please don't flame or troll, I just want to know, and yes I'm more a begginner in programming than a c++ jedi or else.
Requesting advice about compile developping choice.
Yes you can compile anything without an IDE, but in my experience an IDE simplifies things a lot.
An IDE keeps track of which files belongs to your project and which projects are needed to compile yours, and more things.
An IDE keeps track of which files belongs to your project and which projects are needed to compile yours, and more things.
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
And if I want to make an easily portable code it can be either compilable to work on windows or some mac osx or unix system, what IDE should I use ?
Code block seems fine, but maybe devcpp is good too ?
By the way I am not a c++ wizard, but is the mingw compiler reliable and does it create quality windows compiled code, so should I use it, or should I make code block use the microsoft compiler instead ?
I don't know if there are differences between a windows executable compiled with mingw and one compiled with visual, and if there drawbacks...
I prefer making a game that can work in all systems that camp an os in particular.
Should I go on codeblocks ?
Code block seems fine, but maybe devcpp is good too ?
By the way I am not a c++ wizard, but is the mingw compiler reliable and does it create quality windows compiled code, so should I use it, or should I make code block use the microsoft compiler instead ?
I don't know if there are differences between a windows executable compiled with mingw and one compiled with visual, and if there drawbacks...
I prefer making a game that can work in all systems that camp an os in particular.
Should I go on codeblocks ?
dev-cpp is a fine program, however it's windows-only and outdated. I used to use dev-cpp, but when I found Code::Blocks and tried it a second time I swtiched to it as it was multi-platform, and still being updated.
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randomMesh
- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
I use Eclipse on both Linux and Windows. It's a high quality, open source IDE from IBM. It uses MinGW on Windows, so gcc is not a problem.
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