Request: Passing IImage or ITexture as heightmaps
Request: Passing IImage or ITexture as heightmaps
Just a quick feature request: it'd be nice if you could pass an ITexture or IImage to a terrain scene node as its heightmap instead of a file. I'm working on a procedural terrain engine, and this would certainly come in helpful 
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larztheloser
- Posts: 13
- Joined: Thu Oct 08, 2009 8:58 pm
- Location: New Zealand
I still think the suggestion has merit. Or at least the ability to convert a texture to a sort of virtual io::IReadFile.
What I have is a texture. Currently, as I understand it, it is not possible to convert that texture to a height map for a terrain without saving the file (hope I'm not missing something). If I didn't have to save the file the would be useful.
What I have is a texture. Currently, as I understand it, it is not possible to convert that texture to a height map for a terrain without saving the file (hope I'm not missing something). If I didn't have to save the file the would be useful.
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larztheloser
- Posts: 13
- Joined: Thu Oct 08, 2009 8:58 pm
- Location: New Zealand