What physic engine to use?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
crivipro
Posts: 20
Joined: Tue Nov 25, 2008 7:17 pm

What physic engine to use?

Post by crivipro »

Hello, I need to know what is the better physic engine to use following the next points:
- Easy to use
- No extra installations for distribution
- As I am using a terrain loaded from irr file I need to collide with it using the physic engine.

Thanks in advance
Brainsaw
Posts: 1242
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Post by Brainsaw »

You could try ODE (for a wrapper see my signature ;) ). You can edit the physical properties of your objects with the IrrEdit plugin (IrrOdEdit) delivered with the package. But due to some problems with ODE's heightfield a Trimesh should be used instead (works ... if you compile it with Visual C++).
Image
Dustbin::Games on the web: https://www.dustbin-online.de/
crivipro
Posts: 20
Joined: Tue Nov 25, 2008 7:17 pm

Post by crivipro »

Thanks a lot man, I will try your wrapper...

:D
Post Reply