Hello, I need to know what is the better physic engine to use following the next points:
- Easy to use
- No extra installations for distribution
- As I am using a terrain loaded from irr file I need to collide with it using the physic engine.
You could try ODE (for a wrapper see my signature ). You can edit the physical properties of your objects with the IrrEdit plugin (IrrOdEdit) delivered with the package. But due to some problems with ODE's heightfield a Trimesh should be used instead (works ... if you compile it with Visual C++).