Interesting. This seem to render an animated mesh (choosing different frames and creating them semi-transparent).
I'll check if I can do this with particles. My interest would be of doing that with particles (fountains, explosions, dust, etc.) Should look more realistic if it's possible.
Motion trail
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Render the particles to an RTT, with additive blending (Select FALSE for clearing the backbuffer), then stick that on a billboard. Itll make it look like theres many more particles because old particles wont get erased.
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I've done it with drawMeshBuffer ( draw SceneNode many times)
Here screen shot :
and here the clip :
http://www.youtube.com/watch?v=zY9qWyVvZ5U
Here screen shot :
and here the clip :
http://www.youtube.com/watch?v=zY9qWyVvZ5U
There's something is fantastic, there's nothing is absolute.
wonder what will happen if add in motion blur.
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