Screenshot of the Month October [Winner announced!]
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- Posts: 212
- Joined: Sun Jul 19, 2009 4:24 am
- Location: Netherlands Antilles, Curacao
The power of deferred...
1036 nodes, 12 animators... All nodes cast shadows!
SSAO - custom coherence (slow and painful but accurate and works with all far values 5x5 kernel)
HDR - proper 9x9 (81 samples) blurr with tone mapping and luminescence
Volumetric Light Scattering - 96 texture samples
Deferred AntiAlias - AA8 equivalent (9 samples)
Motion Blur - easy!!
DVCSM - Deferred Variance Cascaded Shadow Maps with 2 square maps with the side length equivalent to X resolution of the renderview
Depth of Field - Most Visible in the image (9-25 samples)
12 fps on:
1.8 ghz SINGLE CORE amd sempron 3200+ (this is the major drawback on fps since i have 1036 nodes with 16 animators)
1gb of 533mzh ddr2 RAM
9600 Geforce GT XXX edition
I think anyone with a balanced setup and a highend GT 8 series could run this comfortably on high res and all post process...
I will make a demo available to you on on linux hopefully today.... (if I can do bloom as well as HDR today)
I'm in process of compiling a version for winsh*t, but im having problems cause i can link libs properly, and it takes a week just to set up the OS
1036 nodes, 12 animators... All nodes cast shadows!
SSAO - custom coherence (slow and painful but accurate and works with all far values 5x5 kernel)
HDR - proper 9x9 (81 samples) blurr with tone mapping and luminescence
Volumetric Light Scattering - 96 texture samples
Deferred AntiAlias - AA8 equivalent (9 samples)
Motion Blur - easy!!
DVCSM - Deferred Variance Cascaded Shadow Maps with 2 square maps with the side length equivalent to X resolution of the renderview
Depth of Field - Most Visible in the image (9-25 samples)
12 fps on:
1.8 ghz SINGLE CORE amd sempron 3200+ (this is the major drawback on fps since i have 1036 nodes with 16 animators)
1gb of 533mzh ddr2 RAM
9600 Geforce GT XXX edition
I think anyone with a balanced setup and a highend GT 8 series could run this comfortably on high res and all post process...
I will make a demo available to you on on linux hopefully today.... (if I can do bloom as well as HDR today)
I'm in process of compiling a version for winsh*t, but im having problems cause i can link libs properly, and it takes a week just to set up the OS
openGL+linux+nvidiadriver192 = dx10 is for kidz
openGL+linux+nvidiadriver192+carmack = [EDIT] too enthusiastic
openGL+linux+nvidiadriver192+carmack = [EDIT] too enthusiastic
Last edited by devsh on Wed Sep 30, 2009 6:44 pm, edited 1 time in total.
Good job devsh. You might want to try reducing the DoF a little bit and scaling back all the blurring, because right now it looks quite ridiculous. DoF is supposed to be a subtle effect of the eye; most of the time it isn't blantantly obvious unless you specifically try to realize.
TheQuestion = 2B || !2B
Wow what's impressing me about devsh is not the screenshot so much as the fact that he went back and edited his post to make it cleaner, less work for us. Good job devsh.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Okay, new ones for Pingy and Pudgy. Pudgy is coming along though he's disabled. There are a few enemies and a spring board. And the level select feature will be coming soon, along with a few more levels. Then I'll post a demo.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Who's the winner gonna be for september?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Famous last words .Firgof wrote:(warms up Star Ruler)
This month, the competition is ours. Not even wings64 will stop us!
Muhahahaha!
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar