I just got it included successfully, but now I don't know how to like, make the world activated.
I did
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NewtonWorld* nWorld = NewtonCreate(NULL,NULL);
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main.obj : error LNK2019: unresolved external symbol __imp__NewtonCreate referenced in function "void __cdecl `dynamic initializer for 'nWorld''(void)" (??__EnWorld@@YAXXZ)