Map mesh
It's always worth trying a few formats. I haven't had too good experiences with collada and Irrlicht so far. But that stuff always depends on the features you need. So export an example which contains all the features you will need (with/without alpha materials, singletexture/multitexture, any other material properties, static/animated, amount of polygons, etc) in as many of the formats supported by Irrlicht as you can and then check them in meshviewer.
I usually use several formats per project (including an own extension) as no single format happens to cover everything.
I usually use several formats per project (including an own extension) as no single format happens to cover everything.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
For animations from maya we do use a .x exporter.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm