Streamed IO and LOD City Demo
I removed the sky because i lost the texture.
I leave the console visible for easy debugging (its a pain alt-tabing with a FPS camerascenenode running). Its an easy compile time switch.
How is the streaming working? performance wise on people's pcs.
I leave the console visible for easy debugging (its a pain alt-tabing with a FPS camerascenenode running). Its an easy compile time switch.
How is the streaming working? performance wise on people's pcs.
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
I`m getting 40 to 70 fps on my crappy machine - XP 1.14Ghz 512Ram ATI 9550, but there`re some lags while switching the meshes and it happens that I`m in front of the building and it`s still not loaded.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."