cookieMaze - v0.4

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andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

cookieMaze - v0.4

Post by andrei25ni »

Hi all!

I want to announce another Irrlicht game, called cookieMaze.

Description: An open source, cross-platform game, featuring 3D challenging mazes, in which the main goal is to find the maze exit, encountering on the way there many obstacles but also rewards.

Screenshots:

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Image

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YouTube video: http://www.youtube.com/watch?v=9oZs0MaqdnY

Project page: https://sourceforge.net/projects/cookiemaze/
Website: http://cookiemaze.sourceforge.net/

Direct windows download: https://sourceforge.net/projects/cookie ... p/download
Direct linux download: https://sourceforge.net/projects/cookie ... r/download
Source code: http://cookiemaze.svn.sourceforge.net/v ... ze/source/

Tested on: Windows XP, Windows 7, Slax, Ubuntu.

License: Use the code for non-commercial projects only. Do not distribute the models or textures (in any way), instead create your own.

The game is in beta, so more features will be added; please tell me what you think.
Last edited by andrei25ni on Wed Oct 14, 2009 8:18 am, edited 2 times in total.
sudi
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Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Nice prototype. Maybe moving around can be made more challanging. bc the timelimit was in none of th levels a problem and the traps didn't really bother.
Another thing is after playing i wanted to make my own level. But there is no level editor so i checked on the levelformat. unfortunatly its the irrlicht sceneformat so i guess u placed everything by yourself. Maybe write a leveleditor. having a simple leveformat like that makes an editor pretty simple to code as well and u could click together level pretty fast.
I made a bomberman clone ones and wrote a mazeeditor and generator for it. so even random levels are no problem. but that would mean u have to change your whole levelformat. Anyways nice work
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Thanks.

I used IrrEdit to create the levels, so you can use that to create new levels.
I'm not planning on creating an editor for this game, at least not at this point in time.

About the difficulty, I too think it's kind of easy so far, I'll see what I can add to make it more challenging :D .
BlindSide
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Post by BlindSide »

What's this ****!? Give us Supremacy Errands! :P

Jk, nice game.
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andres
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Post by andres »

great work! :D
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CuteAlien
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Post by CuteAlien »

Great, finally someone writes a game with Irrlicht that actually runs on my linux system :-) (debian-lenny for info). Looks very smooth, nice mirrors and controls work also good.

Needs a little more action, maybe drop in a few ghosts ;-)
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andrei25ni
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Post by andrei25ni »

@BlindSide:

lol. Thanks.
Supremacy Errands will be released as soon as I fix some annoying bugs with the scene management.

@andres: Thank you.

@CuteAlien: Thank you, I'm glad it works fine. I'll add more challenging elements.

The game was made as a request from a friend, and it is more of a small side-project, to learn how to program cross-platform.
P1SQ4M
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Post by P1SQ4M »

Did you use a shader for the reflection on the floor.
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

No, it's a simple work-around.

The walls are simple cubes, which I cloned and positioned them under the original ones. And the floor is 50% transparent.

The poly-count doesn't influences the game speed, and the end effect is quite nice.
Dorth
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Post by Dorth »

Thus explaining the lack of reflexion of the spikes ^^
Andreas
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Post by Andreas »

Hey, thanks for the linux build and the source code! Really nice game and very polished, too! :)
andrei25ni
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Post by andrei25ni »

Thank you, glad you like it. :wink:
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