irrDesertDemo
irrDesertDemo
Hello,
here is a little demo i did to show some of the cool stuff that irrlicht can do (with extensions) for a friend, i think some people might be interested, it is setup in a desert and you can move/fire/reload, the sun/clouds are animated but there is no day/night cycle.
Anyway here is a list of stuff that its featured in this demo:
- Clouds using CCloudSceneNode
- Grass using CGrassPatchSceneNode
- Shaders effects (bloom+aa) using CEffectPostProc
- Lens flare using CLensFlareSceneNode
- Irrlicht terrain with high quality texture/detailmap (not detailmap3.jpg!)
- Gun + fire etc from irrlicht examples
- Animated clouds/sun, the terrain "lightning" change in a nice way after some time.
- Walk SFX + 3D winds SFX + music using irrKlang
Controls: 'R' to reload
There is also another demo that was firtly made and which is using a different scene setup (with some objects like scorpion, knife with a reflection materials etc) also there is less thing in this one.
It run at 90fps on my 9500gt, there is a "config.xml" file with some parameters to tweaks for people if that lag.
First demo screenshot:
Download (bin Windows + src)
Second one:
Download (bin Windows)
Download (src)
I'm quite satisfied by this demo actually, lots of fun, i passed lots of time to tweak parameters too so that it look nice, lastly i wanted to make a little game out of it but finally since i'm not an artists i don't think i'm capable of it also i wanted to show more features like parralax mapping on the gun/knife models and shadows but i had some bugs that i couldn't fix... like the terrain getting weird with shadows on the second one or parralax mapping didn't work like i said in the beginners section...
Hope you enjoy it anyway.
here is a little demo i did to show some of the cool stuff that irrlicht can do (with extensions) for a friend, i think some people might be interested, it is setup in a desert and you can move/fire/reload, the sun/clouds are animated but there is no day/night cycle.
Anyway here is a list of stuff that its featured in this demo:
- Clouds using CCloudSceneNode
- Grass using CGrassPatchSceneNode
- Shaders effects (bloom+aa) using CEffectPostProc
- Lens flare using CLensFlareSceneNode
- Irrlicht terrain with high quality texture/detailmap (not detailmap3.jpg!)
- Gun + fire etc from irrlicht examples
- Animated clouds/sun, the terrain "lightning" change in a nice way after some time.
- Walk SFX + 3D winds SFX + music using irrKlang
Controls: 'R' to reload
There is also another demo that was firtly made and which is using a different scene setup (with some objects like scorpion, knife with a reflection materials etc) also there is less thing in this one.
It run at 90fps on my 9500gt, there is a "config.xml" file with some parameters to tweaks for people if that lag.
First demo screenshot:
Download (bin Windows + src)
Second one:
Download (bin Windows)
Download (src)
I'm quite satisfied by this demo actually, lots of fun, i passed lots of time to tweak parameters too so that it look nice, lastly i wanted to make a little game out of it but finally since i'm not an artists i don't think i'm capable of it also i wanted to show more features like parralax mapping on the gun/knife models and shadows but i had some bugs that i couldn't fix... like the terrain getting weird with shadows on the second one or parralax mapping didn't work like i said in the beginners section...
Hope you enjoy it anyway.
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- Posts: 20
- Joined: Wed Sep 09, 2009 11:54 pm
Nop, its compiled in release, maybe i compiled it in static tho that would explain the exe size.
Quite strange for the error try disabling all stuff in config.xml, set all to 0 in "detail" section.
PS: Theses FBO are really strange, something tell me it have something to do with one of the extension... so try to disable it in the xml
Quite strange for the error try disabling all stuff in config.xml, set all to 0 in "detail" section.
That could be helpfull.This looks cool, i can make (static) models for you.
PS: Theses FBO are really strange, something tell me it have something to do with one of the extension... so try to disable it in the xml
Last edited by Grz- on Sun Oct 25, 2009 9:42 pm, edited 2 times in total.
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- Posts: 20
- Joined: Wed Sep 09, 2009 11:54 pm
Okay I'll make you some random cacti and dead trees, that should spruce the land scape up a bit.
I'll supply the models, you'll have to place them and make it look good in the level.that means don't place too many of them or it will look like a forest...
edit: Dang it, I'm not gonna be able to do it because my normal mapper tool is not working if it was you would have gotten some decent models... sorry.
I'll supply the models, you'll have to place them and make it look good in the level.that means don't place too many of them or it will look like a forest...
edit: Dang it, I'm not gonna be able to do it because my normal mapper tool is not working if it was you would have gotten some decent models... sorry.
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm