How to make an MMO using Irrlicht and RakNet

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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kbar
Posts: 9
Joined: Fri Sep 11, 2009 7:09 pm
Location: Darmstadt, Germany.
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How to make an MMO using Irrlicht and RakNet

Post by kbar »

I have just started writing up some articles about how a developer could go about making an MMO if they are ambitious enough to give it a try. For this series of tutorials I will be using Irrlicht and RakNet.

The articles can be found here

How to make an MMO

And there is a small section which talks about 3d game engines where I mention Irrlicht, this can be found in the following link...

Selecting a Game Engine

There will be alot more information to come, but it will take some time.

Hopefully there should be a lot of other useful links in these articles for other game developers to find something that they can use for their games as well.

Cheers,
kbar
Valmond
Posts: 308
Joined: Thu Apr 12, 2007 3:26 pm

Post by Valmond »

One question about the "Physics Engine" section:

Does Any MMORPG use a physics engine?
I got the feeling it is utterly useless because of lag (except if you are too lazy to make
your player jump and fall, but then how will the server know you didn't jump through a wall?).

Ragdoll "killed player" falls in a funky way and other "effects-only"?


Can't find any other use for a physics engine on a server controlled game with lag...


Found on site:
>For my project I will be using the Irrlicht graphics engine.

+1 & good luck ;)
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

First of all have YOU made an MMO before?
kbar
Posts: 9
Joined: Fri Sep 11, 2009 7:09 pm
Location: Darmstadt, Germany.
Contact:

Post by kbar »

Valmond: I do not actually know of any MMORPG that currenyly uses physics in their games. If I was going to use it in such a situation I would only use physics for special effects in the game like explosions. Once the effect is finished the objects generated will eventually be removed from the game. I would not expect to deal with a thousand players all interacting with the same physics based objects in a scene and I don't think it serves any purpose doing so. But having some physics in your game engine can add a little bit extra to the visual experience of the game.

Virion: No I have not made an MMO before. But I have spent many years making technology that is used to create games. This is what I will be talking about in my articles. There is a lot more to making a large scale game than just the game logic (RPG, FPS etc..) or the game engine. I am trying to provide some extra information new game developers may not have thought of and will hopefully save them some time by providing such information.

I hope that helps answer your questions :)
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