EMT_SOLID, no tangents... (Nice and smooth)
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createMeshWithTangents(mesh, false, true, false);
(Triangles show! Yuck)
For reference, here are the parameters:
mesh Input mesh
recalculateNormals The normals are recalculated if set, otherwise the original ones are kept.
smooth The normals/tangents are smoothed across the meshbuffer's faces if this flag is set.
angleWeighted Improved smoothing calculation used
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In Blender, smoothed the way I want it
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In blender with normals shown.
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The double vertices are in certain spots in order to make it sharp. I tried it without the double vertices and it made no difference. I also tried it with triangles instead of quads.
I am using IrrBlend to export, although it shouldnt make a difference.
Help? Patch? Trick? Please please please?
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[Edit: removed extra images to shorten my post]