Shaders are not even exported into the .obj file. I don't know if there is any format exporting them already - I think most teams use some custom plugins/exporters if they have to do something like that. But also - you can't really do the same stuff in realtime you can do with non-realtime rendering, all you can do is trying to get approximately similar results.ProjectIRR wrote:Phew! So Irrlicht isn't supposed to pick up the shaders from the .obj, just the flat picture texture?
Yes, baking in Maya - or in some Editor which supports doing that.ProjectIRR wrote: btw, when you were talking about lightmaping, were you talking about baking the texture in maya while it had the shader, or in another program with shaders? Do you have an example of that looks?
For example: http://www.michaelzeilfelder.de/lightmaps.htm