I am working on a small project that manipulate a virtual hand with a data glove(5DT).
I have already have a C# version without using the engine, and for some reason, now I have to do it with the Irrlicht Engine.
And I am new to the Engine.
The question is:
Could someone give me some advice on the project?(mainly about skeletal animation)
It seems that the Engine only read some specific types of meshes, but I defined the mesh format by myself, Can I reuse it in the Engine?
Anyone know? Am I not being clear enough with my description? Any help would be appreicated.