I have a somewhat complex project but I just switched to 1.6 from 1.5 this morning. I may regret that decision though because now gravity doesn't work. The ninja model which I'm using for testing just floats above my height-map generated terrain. Also before I would fall if I ran off the edge but now I just continue to float. The only code I changed for compatibility with 1.6 was my dimensions because I had to change from s32 to u32 to get it to build. And I added a "hasFinished" call to my custom scene node animator to try to shake something loose after it didn't work.
So, I'm thinking either (A) I was using a bug to make it work and didn't know it or (B) there is some sort of API change or bug that prevents it from working now. Or of course (C) I did something stupid and broke it myself although that seems unlikely this time.
If you need to see the code you can get it from my source forge svn.
https://phoenixkit.svn.sourceforge.net/ ... kit/Enigma
The issue is in the client project and the triangle selection and such is done in the InGameScreen class.
I'm kind of hoping this is a simple fix and someone posts a one line silver bullet.
