Unity 3d 2.6 goes free
Unity 3d 2.6 goes free
Read about it here:
http://forum.unity3d.com/viewtopic.php? ... sc&start=0
downloads here (mac/win):
http://unity3d.com/unity/download/
Probably not very Irrlicht related, but It's a tool that benefits game devs in general.
http://forum.unity3d.com/viewtopic.php? ... sc&start=0
downloads here (mac/win):
http://unity3d.com/unity/download/
Probably not very Irrlicht related, but It's a tool that benefits game devs in general.
If you're having a real problem understanding makefiles, I suggest using QMake through the QT Tools. Here is an example of the .pro file I use for a project I'm working on. Very useful for keeping cross platform compatibility.jokoon wrote:Does this mean I have to quit trying to actually seek for a "irrlicht for dummies" tutorial ?
I could honestly give 10$ to anyone telling me how to write a makefile for irrlicht...
Code: Select all
TEMPLATE = app
DEPENDPATH += .
INCLUDEPATH += .
include(/home/brkopac/src/qtpropertybrowser-2.5-opensource/src/qtpropertybrowser.pri)
QT += opengl
TARGET = paragon-editor
TEMPLATE = app
INCLUDEPATH += include ../contrib ../common/include
HEADERS += include/*.hpp ../contrib/*.h ../common/include/*.hpp
SOURCES += source/*.cpp ../contrib/*.cpp
FORMS += ui/*.ui
RESOURCES = editor.qrc
MOC_DIR += moc
OBJECTS_DIR += obj
unix {
LIBS += -lIrrlicht \
-lGL \
-lXxf86vm \
-lGLU \
-llua5.1 \
-L/home/brkopac/src/irrlicht/lib/Linux
INCLUDEPATH += /home/brkopac/src/irrlicht/include
INCLUDEPATH += /usr/include/lua5.1
}
win32 {
LIBS += C:\Programming\libraries\irrlicht\lib\Win32-visualstudio\Irrlicht.lib
LIBS += C:\Programming\libraries\lua\lua51.lib
LIBS += C:\Programming\libraries\qtpropertybrowser-2.5-opensource\lib\QtSolutions_PropertyBrowser-2.5d.lib
INCLUDEPATH += C:\Programming\libraries\irrlicht\include
INCLUDEPATH += C:\Programming\libraries\lua\include
INCLUDEPATH += C:\Programming\libraries\qtpropertybrowser-2.5-opensource\src
}
- The glory days.
You can always start by copying one Makefile from the examples folders. And on problems you can ask. And then maybe it won't hurt to read through some Makefile tutorial as every programmer has to know about those sooner or later in his career anyway. If all that doesn't work you can still just use some IDE which is (maybe) more beginner friendly than Makefiles.jokoon wrote:Does this mean I have to quit trying to actually seek for a "irrlicht for dummies" tutorial ?
I could honestly give 10$ to anyone telling me how to write a makefile for irrlicht...
About Unity3d - I don't think it's a visual programming tool. It is a full featured gameengine which has additional a bunch of nice tools but isn't open source. Does run on Mac&Windows but not on Linux. You still will have to program. To me it looks like a direct competitor to Torque 3D. If you don't care about open source and Linux it's probably a rather good engine for professional development.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
remember to download some sample projects here:
http://unity3d.com/support/resources/example-projects/
the island demo is a must
http://unity3d.com/support/resources/example-projects/
the island demo is a must
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- Posts: 11
- Joined: Mon Sep 29, 2008 4:31 pm
Wow
Oh man, this is cool. I have always thought of Unity as one of the best game engines around( aside from Irrlicht.... of course!). This will be great to get for future purposes.
Re: Wow
Irrlicht is not a game engine...its a graphics engine which only renders stuff. i know there is the first perosn camera and the collision response animator. but thats truely no game engine.Nvisiongameco wrote:Oh man, this is cool. I have always thought of Unity as one of the best game engines around( aside from Irrlicht.... of course!). This will be great to get for future purposes.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
In other news: Unreal 3 SDK is now also available for no costs: http://www.udk.com/
Also still closed source, but maybe with the best toolchain in the game industry. This one really surprised me. I don't know if they still support Linux, didn't find any information about that on the side - if someone knows, please tell as I'm curious.
Also still closed source, but maybe with the best toolchain in the game industry. This one really surprised me. I don't know if they still support Linux, didn't find any information about that on the side - if someone knows, please tell as I'm curious.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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- Posts: 212
- Joined: Sun Jul 19, 2009 4:24 am
- Location: Netherlands Antilles, Curacao
The UDK is windows only as it heavily relies on DirectX. There's a chance of getting console versions (xbox, ps3, etc) but it involves a cost and a different licensing scheme.CuteAlien wrote:In other news: Unreal 3 SDK is now also available for no costs: http://www.udk.com/
Also still closed source, but maybe with the best toolchain in the game industry. This one really surprised me. I don't know if they still support Linux, didn't find any information about that on the side - if someone knows, please tell as I'm curious.
As of Unity and Linux support...there's already a discussion going on about it in their forums:
http://forum.unity3d.com/viewtopic.php? ... ight=linux
But they don't seem very interested in developing a Linux version. It's funny since they got a Mac version, and being it Unix-based (free bsd, more precisely) I guess it wouldn't be so tough to get a working Linux port
Anyway, the UDK news also got me totally by surprise!
It shouldn't be too surprising. Epic Games has always been generous with the UDK. The only difference is the fact that you get to release games stand-alone now (for a fee of course), so the user doesn't have to have Unreal Tournament 3/Gears of War, plus you get the new updates (which would've been included if Gears of War 2 PC was ever released).
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