I was trying to make an arbitrarily long object vector with sphereNodes. I thought that vectors might be the way to go, and I managed to get a row of balls like the first one bounce up and down from different heights. My problem is that i don't seem to be able to adjust individual properties like texture and size. In the code below I have extended the 04.Movement tutorial and kept the original sphere. I try to shrink it and remove its texture. However, it gets the texture and size from the assignment I do in the loop for the other spheres.
Sounds like a problem with your code. As far as Irrlicht is concerned this shouldn't be an issue. Can you paste the main.cpp from your modified 04.Movement example?
squisher wrote:Sounds like a problem with your code. As far as Irrlicht is concerned this shouldn't be an issue. Can you paste the main.cpp from your modified 04.Movement example?
Yup! Tidied up a bit and the problem ceased. I guess it was some kind of pointer issue. Hopefully I will be able to sort out my movement problems now that I got the graphics in order