Hi,
Im newbie on IrrPhysx and im trying implementing it, but no success...i dont understand the example.
How i can check collision between two nodes?
I have a Player node (md2) and Map node(ms3d/b3d), how to check collision with IrrPhysx?
What the steps to follow?
What is necessary?
What objects/variables is necessary to create?
How to check collision between 2 nodes with IrrPhysx
If you work through the examples then it should be clearer what you can do. The game example (a seperate download from my website) will give you a very simple character controller implementation that you could use in order to have your character running around in your map with collision, which is what i assume you're after?
