How to check collision between 2 nodes with IrrPhysx

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prchakal
Posts: 58
Joined: Thu Sep 24, 2009 12:31 am

How to check collision between 2 nodes with IrrPhysx

Post by prchakal »

Hi,

Im newbie on IrrPhysx and im trying implementing it, but no success...i dont understand the example.

How i can check collision between two nodes?

I have a Player node (md2) and Map node(ms3d/b3d), how to check collision with IrrPhysx?

What the steps to follow?

What is necessary?

What objects/variables is necessary to create?
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

If you work through the examples then it should be clearer what you can do. The game example (a seperate download from my website) will give you a very simple character controller implementation that you could use in order to have your character running around in your map with collision, which is what i assume you're after?
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