Load .X

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jinwei
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Joined: Fri Nov 06, 2009 3:54 am

Load .X

Post by jinwei »

Load. X model, found some models of the animation is correct, but some models of the animation is incorrect, but with DX skinmesh import are correct, why?

IAnimatedMeshSceneNode* anms =smgr->addAnimatedMeshSceneNode(smgr->getMesh("path"));
Last edited by jinwei on Mon Nov 09, 2009 4:00 am, edited 1 time in total.
Jookia
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Post by Jookia »

Does C++/Irrlicht/Filesystem support japanese characters?
jinwei
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Post by jinwei »

Has been edited
hybrid
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Post by hybrid »

That depends on your mesh. Can you upload the file, tell us what's wrong, and give screenshots of working and broken version?
jinwei
Posts: 10
Joined: Fri Nov 06, 2009 3:54 am

Post by jinwei »

So, a box, box opens a ball.
Now become box have not open, the ball has rendered.
ball should be inside of the box, but now the ball in front of the box
jinwei
Posts: 10
Joined: Fri Nov 06, 2009 3:54 am

Post by jinwei »

up
hybrid
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Post by hybrid »

You *must* give more input. Try to understand what we suggest, and act as such. Otherwise, there's no way we can help you. It's now *your* turn to provide information.
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