Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Lambda
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Post by Lambda »

Virion wrote:Nice work, Lambda!!

Estoy muy gusta eso. :P (ehh I'm asian)
Thanks!

Actually what you have said is exactly "Here very like that" XD

Also, this technique is only for 1 light, i need to find a way to blend the result of each dot result in a nice way
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Virion
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Post by Virion »

Actually what you have said is exactly "Here very like that" XD
oh noooo :oops: :lol: :lol:

I muy parecido?
stefbuet
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Post by stefbuet »

You should say :
"Me mucho gusta eso"!

I should say:
No me gusta espagnol, sorry but I don't like difficult languages such as mine (french) or spanish and I've been forced to learn spanish also :D English's better :P
Mel
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Post by Mel »

Molan mazo, tronco! :P (don't do a direct translation, because outside the spanish language it doesn't make any sense at all XDDD, okay, it means "It's cool budy" :P)

That reminds me of my own shader for normal mapping+lightmapping

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31491

It used 2 lights.

I am afraid that the problem of using more lights with a direct shading approach is simply that you have to create code to calculate and add the apportation of every light in the shader. If you want a way to mix many lights in a scene, and that they mix properly, and fast enough, you don't have other way but deferred shading.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Lambda
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Post by Lambda »

New update to the shader, it looks a bit better now (i've managed to blend all lights together with a good looking bump style :D)

http://img260.imageshack.us/img260/971/56023767.jpg
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Virion
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Post by Virion »

Lambda wrote:New update to the shader, it looks a bit better now (i've managed to blend all lights together with a good looking bump style :D)

http://img260.imageshack.us/img260/971/56023767.jpg
nice. i like the soft-looking light.
Lambda
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Post by Lambda »

Well, i actually only support 4 lights (isn't a problem since i only want to enable the bumpy effect of the near lights, the farther ones will look flat).

I'm now trying to get a nice effect that makes the light look like a volumetric one, its so often used in left 4 dead and also get cubemaps working so i can do reflections without much overhead, also they look so amazing in surfaces (is nice to walk and check that the floor reflects the sky and the rest of the world and dont get your framerate dropped by a 90%) xD
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oldskoolPunk
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Joined: Wed Nov 29, 2006 4:07 am

Post by oldskoolPunk »

Hi everybody!

I did a little low-poly kitchen on my day off. I hope everybody has a Happy Thanksgiving !

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roelor
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Post by roelor »

Nice!
Virion
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Post by Virion »

nice. i like the second one.
oldskoolPunk
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Post by oldskoolPunk »

Thanks alot! Let me post once more just to show some color.

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CuteAlien
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Post by CuteAlien »

Nice, that's looking really good!
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Escen
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Post by Escen »

Let's eat some dust!!

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3DModelerMan
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Post by 3DModelerMan »

That's a cool kitchen scene. Hey Escen, what did you use for that grass?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Escen
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Post by Escen »

Hey Escen, what did you use for that grass?
Well, nothing special really , just a slightly modified old-fashion grassnode.
I just placed them in a cross to look more like a tussock.

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