(Closed) Horror Rolling Demo Competition (60Gb PS3)
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(Closed) Horror Rolling Demo Competition (60Gb PS3)
Hi all from theSpecialist Ltd
I will be blunt, we are looking for a jump forward in our project and have decided to offer a decent award for the following rolling demo:-
- themed horror, any type of bmovie style bloodbath is acceptable, from zombies eating each other to a spooky house with erie ghosts jumping out of the walls, sicker the better
- must feel creepy,
- must make the viewer jump at least once
- must include sound as without it wont make anyone jump
- must write the word "murmuur" accross the screen in blood or similar erie text
- no player controls, must be a camera following a path and in a continuous loop
- must look graphically impressive, the use of shaders is highly recommended, xeffects being a good bypass if you are not skilled with this, if you feel you dont need shaders to meet the graphically impressive requirement then create without, you wont be at a disadvantage, your work will be judged mainly by the end result
- must purely use the irrlicht 1.6 engine, ie no external libs
(except sound, openAL is prefered but use whichever you feel most familiar)
- must not use any copyrighted sounds, images or meshes
- dont worry about slow computers, this is for hi spec computers only
as the above clearly will use up a good amount of time we will obviously offer a substantial reward to the top 3 entries
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1st Place
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A unused playstation 3 60gig version with one game, I bought this last year but havnt been able to use much as our 42" widescreen broke not long after, will post to anywhere in the world
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2nd Place
-----------
$250 transfered to your paypal account
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3rd Place
-----------
$100 transfered to your paypal account
-------------
BoobyPrize
-------------
this will be something funny of my choosing, for the worst entry
Submit entries as a zip including:
- fully working compiled project
- text explanation
- any prerequisits
- linux or windows versions you have tested with
- brief description
- anything else I need to know
- output avi of the demo on your hardware
(so I can see what you see)
by email to murmuur@thespecialist-online.com, your confirmed entry will be output on this forum. Please note that murmuur is a open source project under the GPL licence, any code submitted must be under similar licences.
The competition is open till 31JAN2010 (extended) and the entries will be assessed on identical hardware on upto date ubuntu32bit/win732bit.
Entrants will only receive the relevent prize once I am happy that all conditions have been met.
thanks
Rob
theSpecialist Ltd (UK)
PS slightly late enties will be accepted
I will be blunt, we are looking for a jump forward in our project and have decided to offer a decent award for the following rolling demo:-
- themed horror, any type of bmovie style bloodbath is acceptable, from zombies eating each other to a spooky house with erie ghosts jumping out of the walls, sicker the better
- must feel creepy,
- must make the viewer jump at least once
- must include sound as without it wont make anyone jump
- must write the word "murmuur" accross the screen in blood or similar erie text
- no player controls, must be a camera following a path and in a continuous loop
- must look graphically impressive, the use of shaders is highly recommended, xeffects being a good bypass if you are not skilled with this, if you feel you dont need shaders to meet the graphically impressive requirement then create without, you wont be at a disadvantage, your work will be judged mainly by the end result
- must purely use the irrlicht 1.6 engine, ie no external libs
(except sound, openAL is prefered but use whichever you feel most familiar)
- must not use any copyrighted sounds, images or meshes
- dont worry about slow computers, this is for hi spec computers only
as the above clearly will use up a good amount of time we will obviously offer a substantial reward to the top 3 entries
-----------
1st Place
-----------
A unused playstation 3 60gig version with one game, I bought this last year but havnt been able to use much as our 42" widescreen broke not long after, will post to anywhere in the world
-----------
2nd Place
-----------
$250 transfered to your paypal account
-----------
3rd Place
-----------
$100 transfered to your paypal account
-------------
BoobyPrize
-------------
this will be something funny of my choosing, for the worst entry
Submit entries as a zip including:
- fully working compiled project
- text explanation
- any prerequisits
- linux or windows versions you have tested with
- brief description
- anything else I need to know
- output avi of the demo on your hardware
(so I can see what you see)
by email to murmuur@thespecialist-online.com, your confirmed entry will be output on this forum. Please note that murmuur is a open source project under the GPL licence, any code submitted must be under similar licences.
The competition is open till 31JAN2010 (extended) and the entries will be assessed on identical hardware on upto date ubuntu32bit/win732bit.
Entrants will only receive the relevent prize once I am happy that all conditions have been met.
thanks
Rob
theSpecialist Ltd (UK)
PS slightly late enties will be accepted
Last edited by thespecial1 on Tue Feb 09, 2010 3:11 pm, edited 9 times in total.
Very interesting, I'll definitely be considering entering this.
ShadowMapping for Irrlicht!: Get it here
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i'm disqualified- must look graphically impressive, including the use of shaders
My company: http://www.kloena.com
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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excellent, welcome to the bloodbathviejodani wrote:Count me in =)
because of the shaders??? you can use other peoples, doesnt have to be original shader code, I always used to cheat and use XEffects for post process ;0)Virion wrote:i'm disqualified- must look graphically impressive, including the use of shaders
Re: Horror Rolling Demo Competition, Win a 60Gb PS3 and more
Irrlicht contains no sound...thespecial1 wrote: - must purely use the irrlicht 1.6 engine, ie no external libs
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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I'm definitely entering. But I have a couple questions. Are we allowed to use Irrlicht addons? Like XEffects, or IrrAI? I want to do something with XEffects.
And also, what is a rolling demo? Is it the animation that plays in the splash screen?
And also, what is a rolling demo? Is it the animation that plays in the splash screen?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Ok then I will try to release the new XEffects ASAP so everyone can use soft VSM shadows and post process water (Okay maybe not relevant...) in their entries!
ShadowMapping for Irrlicht!: Get it here
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arggghhhh, very true, sound in my project is with openAL which would be prefered, but for ease use whichever sound library you feel most comfortable withCuteAlien wrote:Irrlicht contains no sound...thespecial1 wrote: - must purely use the irrlicht 1.6 engine, ie no external libs
it will be funny and boob relatedLonesome Ducky wrote:I'm gonna make the worst entry, I WANT THAT PRIZE!
welcome to the dead zonestefbuet wrote:Count me in too
definitly an interesting project!
you can use any of the irrlicht addons, just not things like freetype as these can be a pain to merge in with my code and a rolling demo is one where the camera follows a path (spline?) through the level and all user input is ignored, just think of it more like a movie in a loop rather than a game where you navigate around the level3DModelerMan wrote:I'm definitely entering. But I have a couple questions. Are we allowed to use Irrlicht addons? Like XEffects, or IrrAI? I want to do something with XEffects.
And also, what is a rolling demo? Is it the animation that plays in the splash screen?
i think we would all like a copy of that n stuffBlindSide wrote:Ok then I will try to release the new XEffects ASAP so everyone can use soft VSM shadows and post process water (Okay maybe not relevant...) in their entries!
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@Insomniacp:
thespecial1 wrote: the competition is open till xmas
Is the use of shaders a must, since nice graphics could be done without their help with some talant and imagination? I believe the most important thing is the nice idea, its realisation and the whole feeling of the "game", isn`t it?thespecial1 wrote: - must look graphically impressive, including the use of shaders
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