Recently I don`t have much time for testing this seriously and try removing some of the few objects I have in my test scenes to find the reason, but this really bothers me and my app is on ice until I figure out what`s causing this. Of course I can simply continue with 1.5.1, but soon or later will have to move on some recent version.Hmm... just compiled my project with the new version and it runs slower. The framerate dropped from 107 to 76 in test 1, and from 68 to 52 in test 2. This is some big drop. As a whole I have one 2-3k level mesh, two animated skinned models = up to 12k tris total, half of them skinned and some simple class objects. What could be the reason? Confused
What I need to know is whether I`m the only one having this issue porting from 1.5.1 to 1.6 (such a drop in frame rate)?
PS: As I mentioned about earlier I`m not using OctTree for any object. Basically my level is 2,5k .bsp, one 5k skinned .X model and another 1,5k, some non-animated models, some lines and nodes for visualisation and a skybox.
EDIT: Just checked the examples from both versions and the ones from 1.6 run faster than the ones from 1.5.1, which is some good news. Hopefully tomorrow I`ll find the reason.