I have searched through the forum to see what sorts of things people were doing and to address these issues and I am left wondering whats actually current and what approach seems to be the most effective, then of course comes actually doing it.
I'm the artist here not much of a programmer but willing to tackle things if I have a clue which way to go.
I have about 40 nodes in the scene, and I probably need about double that once I add trees and stuff. Number of poly per node varies a lot. All static models so far too, animations come later.
So, culling? lod algorithm? simplified models? multithreads?
Whats the best way to go here for better performance? Are there samples or code snippets I should look at to get started?