irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
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editor?
I have an irr scene file that has material info and other stuff in it. Will that be overwritten in IrrAI editor?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
IrrAI 0.50 for Irrlicht 1.4.2:
In IrrAIEditor the arrows connecting waypoints are always visible. In the demo apps the arrows are visible when you press "V".
IrrAI 0.5 for Irrlicht 1.5
In IrrAIEditor only the waypoint numbers are visible. In the demo apps the only the waypoint numbers and FOV of things are visible when you press "V".
In IrrAIEditor the arrows connecting waypoints are always visible. In the demo apps the arrows are visible when you press "V".
IrrAI 0.5 for Irrlicht 1.5
In IrrAIEditor only the waypoint numbers are visible. In the demo apps the only the waypoint numbers and FOV of things are visible when you press "V".
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- Joined: Mon Nov 23, 2009 3:32 am
Wow... just noticed that the last time I updated IrrAI was in Feb... And that was probably just to bring it up to date to work with Irr 1.5! But hey... been a bit busy and all that!
So yeah managed to get IrrAI up to date with Irrlicht 1.6 (see the first post in this thread for the download link).
So some info on the changes since the last version:
- Debug versions of irrai, editor & examples all compile if you need them
- Fixed debug waypoint meshes & links not rendering
Someone thought it was a cool idea to comment out the entirity of CMeshBuffer::append(SMeshBuffer)....
This issue's been in since Irr 1.5 i reckon... the lack of waypoint meshes was spotted in the Irr 1.5 version of IrrAI 0.5
- Fixed up issues with textured gui buttons not rendering due to burnings video not having the correct draw2DImage function...? Not impressed with those two issues!
So yeah managed to get IrrAI up to date with Irrlicht 1.6 (see the first post in this thread for the download link).
So some info on the changes since the last version:
- Debug versions of irrai, editor & examples all compile if you need them
- Fixed debug waypoint meshes & links not rendering
Someone thought it was a cool idea to comment out the entirity of CMeshBuffer::append(SMeshBuffer)....
This issue's been in since Irr 1.5 i reckon... the lack of waypoint meshes was spotted in the Irr 1.5 version of IrrAI 0.5
- Fixed up issues with textured gui buttons not rendering due to burnings video not having the correct draw2DImage function...? Not impressed with those two issues!
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
irrAi seems perfect for what I need in my project, I tried to get the simple example to run but I get this error:
Error 1 error C1047: The object or library file 'C:\Program Files\Microsoft Visual Studio 10.0\VC\lib\IrrAI.lib' was created with an older compiler than other objects; rebuild old objects and libraries d:\documents\visual studio 2010\Projects\irrAi1\irrAi1\LINK irrAi1
Error 2 error LNK1257: code generation failed d:\documents\visual studio 2010\Projects\irrAi1\irrAi1\LINK irrAi1
I'm using visual studio 2010, does anyone know how I can resolve this problem?
Error 1 error C1047: The object or library file 'C:\Program Files\Microsoft Visual Studio 10.0\VC\lib\IrrAI.lib' was created with an older compiler than other objects; rebuild old objects and libraries d:\documents\visual studio 2010\Projects\irrAi1\irrAi1\LINK irrAi1
Error 2 error LNK1257: code generation failed d:\documents\visual studio 2010\Projects\irrAi1\irrAi1\LINK irrAi1
I'm using visual studio 2010, does anyone know how I can resolve this problem?