Star Empires!!
Star Empires!!
Star Empires
Update: sept24th, 2011
After a hard 2nd year of mech, I started developing some more. Nothing is more satisfying then being able to code and create your own material (unless it's a REALLY REALLY good date).
I now have forums with more screenshots and goodies!
http://starempires.zxq.net
so here are some more recent screenshots:
These textures I made in photoshop and used crazybumb for a heightmap, and the irrlicht function to make the normal map. I'm still trying to figure out how to do specular and occlusion maps.
There is a transparent sphere on top for clouds.
I still haven't worked on the window art but here is my design so far:
And some battle with HP bars and other little graphics:
I come from a bw/sc2 background so I'm trying to make a game that feels like starcraft, but plays like space empires 5 in real time. I'm a masters terran if anyone was curious
feedback is appreciated!
Update: sept24th, 2011
After a hard 2nd year of mech, I started developing some more. Nothing is more satisfying then being able to code and create your own material (unless it's a REALLY REALLY good date).
I now have forums with more screenshots and goodies!
http://starempires.zxq.net
so here are some more recent screenshots:
These textures I made in photoshop and used crazybumb for a heightmap, and the irrlicht function to make the normal map. I'm still trying to figure out how to do specular and occlusion maps.
There is a transparent sphere on top for clouds.
I still haven't worked on the window art but here is my design so far:
And some battle with HP bars and other little graphics:
I come from a bw/sc2 background so I'm trying to make a game that feels like starcraft, but plays like space empires 5 in real time. I'm a masters terran if anyone was curious
feedback is appreciated!
Last edited by Abraxas) on Tue Sep 27, 2011 10:10 pm, edited 7 times in total.
Cool game Could use some better graphics though(maybe some shaders and lighting).
ps: It wouldn't kill you used alt-PrtScrn instead of just PrtScrn
Definitely not bad for only a couple of months.I've been working on a sweet RTS game for the past month. In september I didnt know C++ or irrlicht, and now I've got a decent grasp of the two.
ps: It wouldn't kill you used alt-PrtScrn instead of just PrtScrn
multum in parvo
Hehe, sorry. You have nice screenshots (although using assets from someone else isn't really a good idea). Good luck with the project.Abraxas) wrote:200 views and noone can comment? not even a "this is the worst looking game ever"?
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Wow, I'm really impressed that you could go from not knowing C++ or Irrlicht to making a RTS game in just two months. Already the screanshots are looking pretty good
My website - Miscreant Software
That's really impressive,
I also was working on a space combat engine for a separate game, though currently it looks as if i will have to port it over to XNA.
http://www.youtube.com/watch?v=_w8QfXkG7D8
and
http://www.youtube.com/watch?v=9ZPZREOUg9Q
for a look
It uses C# and the .NET version of irrlicht sadly, but if you want any assets or code or help, though probably limited on my part give me a pm.
Still, looking good so far.
Regards Wolfe
I also was working on a space combat engine for a separate game, though currently it looks as if i will have to port it over to XNA.
http://www.youtube.com/watch?v=_w8QfXkG7D8
and
http://www.youtube.com/watch?v=9ZPZREOUg9Q
for a look
It uses C# and the .NET version of irrlicht sadly, but if you want any assets or code or help, though probably limited on my part give me a pm.
Still, looking good so far.
Regards Wolfe
nice i like the laser beam.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
This looks awesome so far, looking forward to the progression of this project. And to touch on the english note, "'i' before 'e' except after 'c'". At least that's how I remember itAbraxas) wrote:@ Bate:
Yeah I should go back to high school and learn english. Truth is, whenever I type I just right click mistakes and select the correct spelling. It's killing my skills.
The laser is actually really cool, I'll upload a video onto youtube showing some of the stuff I've done.
Brkopac
- The glory days.
It's been almost a year since I've had time to develop, mechanical engineering kept me really busy in my first semester at least.
I have a couple new screen shots if anyone is curious.
Showing a planetary system. Planets revolve around their sun and rotate around themselves:
Production system. I don't have any graphics yet but I'm working on it. Any planet can queue up their own production and the system is entirely data-driven and object oriented:
Since I'm not an artist, if anyone would like to collaborate on the project and would like to see their space ships/artwork used in a game, it would be a pleasure to welcome someone on the team. The game is entirely independent and free, to be enjoyed by people who like 4x and real time strategy games.
I have a couple new screen shots if anyone is curious.
Showing a planetary system. Planets revolve around their sun and rotate around themselves:
Production system. I don't have any graphics yet but I'm working on it. Any planet can queue up their own production and the system is entirely data-driven and object oriented:
Since I'm not an artist, if anyone would like to collaborate on the project and would like to see their space ships/artwork used in a game, it would be a pleasure to welcome someone on the team. The game is entirely independent and free, to be enjoyed by people who like 4x and real time strategy games.
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Supa!
looking very good. nice textures and models too. keep up the good work
Sorry about my bad english.thanks.