anyone have easy solution, how made collision only for
selected faces (by materials).
i got this:
Code: Select all
selector = smgr->createOctTreeTriangleSelector(
q3node->getMesh(), q3node, 128);
q3node->setTriangleSelector(selector);
example: i got simple room, and i want there make curtains as uncollidable.
Is there exist something like:
Code: Select all
selector = smgr->createOctTreeTriangleSelector(
q3node->getMesh(),
q3node, 128, (((list_of_materials_to_exclude_collision))) );