VeeDub Customizer

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xray
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Post by xray »

Your 3d models are really nice. Do you create all this, or did you downloaded the models somewhere ? Would fit really nice into my car race project.
m3ltd0wn
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Post by m3ltd0wn »

well, most of them are from gti racing game because i didn't find any vw models that i can use , but i've modified them to my standards (the only thing that remains from gtiracing are the meshes, well some of them), i use blender for modeling, also the textures are custom made.

Image
Image

still i need help with a car pain shader, i don't know how to make shaders, and i use xeffects for post processing and shadows it is a good addition to irrlicht :)
devsh
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Post by devsh »

i could write you the shader... but you need a dual parabloid map for your reflections (get a camera with a 180 view angle and render into an rtt and then get another one to render 180 degrees but looking back)
m3ltd0wn
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Post by m3ltd0wn »

thanx, remember i'm using xeffects1.3 for shaders :) don't know what shaders it is supporting i have tried only with *.hlsl and *.glsl shaders for some blurr and bloom effect :)
and i have tried the car shader from the wiki but doesn't work with xeffects
m3ltd0wn
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Post by m3ltd0wn »

some progress on the project, the backgrounds witch will be changeable by the user :roll:

Image
Last edited by m3ltd0wn on Wed Dec 16, 2009 6:42 am, edited 1 time in total.
FuzzYspo0N
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Post by FuzzYspo0N »

Theres this code i have still, based on blindsides Dual paraboloid shaders.

http://irrlicht.sourceforge.net/phpBB2/ ... 516#203516

Its a half finished material renderer, but that car demo with the code is available i suppose :) i can upload it sometime.
m3ltd0wn
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Post by m3ltd0wn »

wow, those reflections are awesome !
i think they'll do just fine on the veedubs :)
m3ltd0wn
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Location: Romania

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Post by m3ltd0wn »

working on another environment this time a 1:1 copy from a real life warehouse:

screenshots:
real life warehouse (little modified photo to cut down the car in front of it :) )
Image

sketchup model for the new 3d environment:
Image
Image
still work in progress buy i hope you got the ideea :)

this is in real life on a foggy day :) the same effect will be avaible in my project :)

Image

ps .. it is not my car :) it is a car of a fellow veedubber :)
m3ltd0wn
Posts: 107
Joined: Wed Dec 12, 2007 8:32 am
Location: Romania

sound trouble

Post by m3ltd0wn »

well i've begun implementing cAudio 1.7.1 to my framework, but i have some trouble with sounds, outside irrlicht all sounds are good, the drivers are correctly installed (windoze 7) sound works 100%... then.. in irrlicht i have the demo code from cAudio :

Code: Select all

//for audio device
	audio_manager = cAudio::getAudioManager();
		
	audio_manager->init(argc, argv);
	//audio_manager->setListenerPos(0.0,1.0,0.0);

	my_audio = audio_manager->createFromFile("bling","data/sounds/bling.ogg",true);
	my_audio->setVolume(80.0);
	my_audio->play2d(true);
	
	//-----------------
and in the main loop:

Code: Select all

while(device-run())
{....
while(my_audio->playing())
				audio_manager->update();
it compiles ok, but i can't hear any bling sound :)
and i'm a little tired at the moment and i don't have any ideas, any help is much appreciated, i just want to add engine sounds, a particle emitter for exhaust gases, and just because it's winter ...a little snow effect :) hope to finish the pre 0.8version before xmas so i can release it to the public :)
m3ltd0wn
Posts: 107
Joined: Wed Dec 12, 2007 8:32 am
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Post by m3ltd0wn »

nevermind..fixed it myself ..i forgot to install openal drivers :)
huh..i need some sleep :)
BlindSide
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Post by BlindSide »

I'm sure you already noticed but the car is very dark and flat! You need to use a stronger light or raise the ambient color.

Anyway it's looking good the VeeDub looks like something out of Need For Speed: Underground.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
m3ltd0wn
Posts: 107
Joined: Wed Dec 12, 2007 8:32 am
Location: Romania

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Post by m3ltd0wn »

hehe, about the color, i could use some good realtime reflections or a car paint shader mixed with the texture :) and in that screenshot i used just one directional light and was a dark gray one :)

currently i'm using your xeffects1.3 for lighting and shadows :)
and one question: how can i convert a rendermonkey shader (the two tone car paint shader ) to be used with xeffects1.3 post processing effect :) i've seen that xeffects uses *.hlsl and *.glsl shaders

i'm still learning as i do my project.
another question: the bits and parts of the car are childs of emptyscenenodes, then i like to rotate the main scenenode(witch contains all the bits and parts of the car) around it's Y axis by pressing the buttons in the left corner of the screen, and also + and - for zooming the camera, and i want to make the rotation of the car to be smooth, but anything i've tried failed, setRotation didn't work while pressing the button...
currently i use camera rotation around the car, and camera update in the main loop, F1 for rotating camera and F2 for maya camera (just for debuging), but i want the camera to be fixed, and only the rotation of the car to be possible, also the user wil input the camera position coords if he pleases to put it in another position (like a photo session)

well electronic arts didn't include mk1 golf in their need for speed sequel :) <-too bad
they just made the mk4 golf gti and mk5 golf gti and r32 :)

but need for speed is a game :) this is more like "how my veedub should look" and based on users feedback i will make all tuning/modding styles avaible like: german look, cult style, rat style (yea..the ugly rusting pieces of crap :P ), old school, OEM, then the rims will be those dedicated to this kind of cars, also motor swap will be possible, yea you pop the hood and instead of a 1.8 liter engine you'll see a 2.8 VR6 :) that is why i implemented the sound, so the user can hear what beast it is creating :), then you can adjust the camber on the wheels some users like the negative camber for a race car look, then different textures for interior, the dashboard ... lots and lots of things ... so when it will be finished and if a veedubber uses it, first he will make a plan on how his car will look :) then he can apply the plan to his car, lets say he needs some new rims on the car, and he doesn't know how they would look on it, he adds the 3d model of the wheels to the veedub customizer directory, edits a xml file where the paths are defined, then starts the program and load the rims on the car :) easy as that, in the present most veedubbers use photoshop, they take a photo of the car, another for the wheels then spend hours on cutting and trimming the pictures to fit ... well they will forget all that pain in the a$$ once this will be finished :)
BlindSide
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Post by BlindSide »

You could have a look at this: http://irrlicht3d.org/wiki/index.php?n= ... ByOmaremad

It's completely unrelated to XEffects though, you just apply that shader separately and you can use it alongside XEffects no problem.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
m3ltd0wn
Posts: 107
Joined: Wed Dec 12, 2007 8:32 am
Location: Romania

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Post by m3ltd0wn »

i've already looked at it :)
but i don't know how to program it in my code :) i'm a newb when it comes to shaders :) that is why i asked for some help... hehe
m3ltd0wn
Posts: 107
Joined: Wed Dec 12, 2007 8:32 am
Location: Romania

shader

Post by m3ltd0wn »

blindside, i've took your advice for the reflection shader, and looked in the shader example of irrlicht, i've written some code and here is a screenshot with that reflection shader:

Image


my card : 8600GT 256MB DDR3, intel dual core 2.0GHz, 2GB of ram :)

what i'm doing wrong :) :roll:
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