List of Other Helper Libraries
some AI libraries I have found. I would add them to the wiki but there is no section for them.
http://opensteer.sourceforge.net/
OpenSteer is a C++ library to help construct steering behaviors for autonomous characters in games and animation.
http://ffll.sourceforge.net/index.html
Free Fuzzy Logic Library is an open source fuzzy logic class library and API that is optimized for speed critical applications, such as video games. FFLL is able to load files that adhere to the IEC 61131-7 standard.
http://opensteer.sourceforge.net/
OpenSteer is a C++ library to help construct steering behaviors for autonomous characters in games and animation.
http://ffll.sourceforge.net/index.html
Free Fuzzy Logic Library is an open source fuzzy logic class library and API that is optimized for speed critical applications, such as video games. FFLL is able to load files that adhere to the IEC 61131-7 standard.
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there is also a good game network lib out there:
http://www.zoidcom.com
http://www.zoidcom.com
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For sound, I have a little code that uses DX sound, so it only works on windows, where Irrlicht is multiplatform. But it works good and gives easy 3d sounds as well. I have an input thing that works the same way, but only works for windows as well, but it supports 2 joysticks and the mouse and keyboard.
I recommend adding the Newton Game Dynamics to the list. I haven't used it but it is supposed to be pretty good, and the demos I have seen looked good.
I recommend adding the Newton Game Dynamics to the list. I haven't used it but it is supposed to be pretty good, and the demos I have seen looked good.
Found a new(?) Physics\Collision engine called
Bullet Continuous Collision Detection and Physics Library
Long name, but it is opensource and has a ZLib license. Might give a new option for people needing something like this.
Link
Bullet Continuous Collision Detection and Physics Library
Long name, but it is opensource and has a ZLib license. Might give a new option for people needing something like this.
Link
Bullet Collision Detection and Rigid Body Dynamics Library. Open Source, ZLib license, free for commercial use, mainly for games and animation. Discrete (GJK) and Continuous Collision Detection (Time of Impact), Constraint solvers, modular C++ framework.
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Found a sound library called PortAudio.
I also found this input library called Object Oriented Input System (OIS)
Link
linkPortAudio is a free, cross platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' that will compile and run on many platforms including Windows, Macintosh (8,9,X), Unix (OSS), SGI, and BeOS. PortAudio is intended to promote the exchange of audio synthesis software between developers on different platforms.
PortAudio provides a very simple API for recording and/or playing sound using a simple callback function. Example programs are included that synthesize sine waves and pink noise, perform fuzz distortion on a guitar, list available audio devices, etc.
I also found this input library called Object Oriented Input System (OIS)
It uses a zlib/libpng License.The goal of OIS is shield the application programmer from having to rewrite input systems from scratch for each project. It also aims to be multiplatform and has the most flexible license for allowing it to be ported to any platform while not requireing that you release the source (allows you to meet NDA requirements).
Its main target audience is game programmers; however, this does not preclude OISs use in other applications seeking crossplatform input. Currently, OIS works on Win32 (DX8), Linux (X Windows), and there are plans/ports in work for MacOSX and BSD. There are also language bindings for Python (in OIS cvs oisaddons/python module). Hopefully, in the future the bindings will be increased to support Java and .Net.
Link
system-independent, adj.:
Works equally poorly on all systems.
-- unknown
Works equally poorly on all systems.
-- unknown
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i feel like stealing something, but a second before i found the following link, i read this thread, so here comes what...
looks like a pretty comprehensive list of libs for any purpose:
http://abattoir.wolfpaw.net/personal/gamelibs.php
looks like a pretty comprehensive list of libs for any purpose:
http://abattoir.wolfpaw.net/personal/gamelibs.php
Recast - AI (Pathfinding with NavMesh):
http://code.google.com/p/recastnavigation/
http://code.google.com/p/recastnavigation/
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: AI
Is this project still alive? I been to the site and it looks dead! It's 2010 now and there is no new releases.limpnode wrote:FEAR - http://fear.sourceforge.net/ - AI library
Is there another AI SDK anyone can link me to I can use?
Coding is like a box of chocolates!...