irr levels library

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
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irr levels library

Post by pera »

is there some sort of free collection of ready made irr levels for demos and quick starts? There should be an initiative to create database of models and levels to be used with irrlicht. I know there are many sites with free models, but finding models that are good, free and ready to load to irrlicht is still difficult. not to mention water, skyboxes etc.

imagine zip file with irr level and all the models in... just load it and half the game is there.
freetimecoder
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Joined: Fri Aug 22, 2008 8:50 pm
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Post by freetimecoder »

Of course that would be nice, but there are two things that make your idea difficult to realize:

1) Levels and models are often not compatible for different games. Each game has its own needs and enviroment. As for model-formats: There are so many formats, it is not surprising that many of them might not be irrlicht-ready. But you can use a converter or a 3d programm which is able to convert the meshes (e.g. Blender3D is able to handle many formats).

2) Most 3D artists do not share their work for free. And those who do often do not take requests for certain models, they publish models they worked on because they wanted.

Sorry, that might not sound very optimistic, but it is what I experienced. And if you really want to realize your idea, you should do the first step: Create a web presence, collect models ask 3d modellers to join, etc. If all is going well, I think it has a chance to become a part of the official irrlicht page.

greetings
pippy3
Posts: 155
Joined: Tue Dec 15, 2009 7:32 am

Post by pippy3 »

I support this idea, though using generic art would be no big deal as it would be replaced anyway.

Each template should have the base taken care of in a professional manner, such as states and factories. This would allow the artists to concentrate on art and gameplay. Far too many freelancers fall into the trap of spending their time on frivolous programming tasks not realizing the work's been done for them.
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