irrlamb 0.1.0 is out

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Jacky_J
Posts: 55
Joined: Fri Apr 27, 2007 5:01 am

irrlamb 0.1.0 is out

Post by Jacky_J »

I just released a new major version of irrlamb. Changelog:

- Completely updated the game's graphics
- Added 12 tutorial levels + 2 skate levels
- Added ability to set shadows, filtering, and AA in config file.
- Added cylinder objects
- Physics are now framerate independent
- Cleaned up level format
- Cleaned up Lua API
- Reduced replay file size
- Removed boost dependencies
- Updated irrlicht to 1.6
- Updated bullet to 2.75
- Added SQLite for level stats
- Fixed various bugs
- Removed audio, old levels, and grapple for now
- Refactored lots of code

HD video:
http://www.youtube.com/watch?v=PemiIKVOsqQ
d3jake
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Joined: Sat Mar 22, 2008 7:49 pm
Location: United States of America

Post by d3jake »

Nice! Looks like it will be a lot of fun to play.

I couldn't track down any more information, but will this be compatible across multiple operating systems?
The Open Descent Foundation is always looking for programmers! http://www.odf-online.org
"I'll find out if what I deleted was vital here shortly..." -d3jake
Jacky_J
Posts: 55
Joined: Fri Apr 27, 2007 5:01 am

Post by Jacky_J »

So far just windows and linux. Irrlicht for mac looks like it is outdated (1.4.2). If that ever catches up to 1.6, then i'm sure it'll be playable on mac too.
hybrid
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Post by hybrid »

The 1.5 SDK is also available for Macs, even as a framework. But this seems to go too far off-topic :wink: Anyway, nice to see some updates for this project. It's an often cited Irrlicht game, the game play looks really nice.
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