Tile Terrain updated (irrlicht 1.7.0)

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
link3rn3l
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Tile Terrain updated (irrlicht 1.7.0)

Post by link3rn3l »

Tile Terrain updated (irrlicht 1.4.2)



author: Michal Švantner

Shifting Tiled Terrain Scene Node

http://code.google.com/p/fenixpack/downloads/list











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Last edited by link3rn3l on Mon Jan 25, 2010 6:28 pm, edited 2 times in total.
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trivtn
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Post by trivtn »

Wow, I like it!
There's something is fantastic, there's nothing is absolute.
JP
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Post by JP »

Isn't this Arras' code...? Or have you just named it the same.. :s
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MasterGod
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Post by MasterGod »

Dude, link3rn3l, it's arras's..

P.S
I think he just means it uses Irrlicht v1.4.2 now.
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lucifer1101
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Post by lucifer1101 »

whoever this belongs to i thank thee, its really awesome for vast landscapes
JP
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Post by JP »

Well if this is indeed Arras' code i suggest you apologise profusely to him and actually credit him for the work rather than yourself! A more sensible place for this would be within Arras' thread so that people can find it.
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BlindSide
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Post by BlindSide »

I can't believe how ignorant some of the people on this forum can be :P
author: Michal Švantner
Is Arras's actual name, as stated in the Tiled Terrain Scene Node source code:

Code: Select all

author:  Michal Švantner
No offense to anyone though, it just would've been nice if you had bothered to check before making accusations. He even bothered to put it in bold for you.
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JP
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Post by JP »

Well erm... :oops:

I still think he should apologise profusely to Arras for revealing his real name so publicly..... :oops:
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MasterGod
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Post by MasterGod »

:oops: , no harm done I hope :wink: .
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kingdutch
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Post by kingdutch »

Yay OMG WTF! Exactly what I need! (Almost)
I've been searching for this for about 2 days now :D

Now only to make it so you can select 4 of the debug triangle pairs at a time.
if (msg.getRubbishFactor() > rubbishLimit) { ignorePost(); cout << how it should be done << "\n"; }
Grumpy
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Post by Grumpy »

Dead link...

can someone plz repost the code or repost the link ??

Grumpy
code happens
link3rn3l
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Post by link3rn3l »

Grumpy wrote:Dead link...

can someone plz repost the code or repost the link ??

Grumpy
updated post....
Bennu (Best 2d and 3D dev-tool)
http://bennupack.blogspot.com

Pixtudio (Best 2D development tool)
http://pixtudiopack.blogspot.com

Bennu3D(3D Libs for bennu)
http://3dm8ee.blogspot.com/

Colombian Developers - Blog:
http://coldev.blogspot.com/
Grumpy
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Post by Grumpy »

Snagged it !!

Thanks much.
code happens
loui_uk
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Post by loui_uk »

I have the sources updated for linux Irrlicht 1.6.1 is anyone interested.
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Post by Grumpy »

Strange error message...

after copiling ShTITerainsourses... and changed a s32 to a u32 (easy fix there) it compiled with the error saying that 'EDT_DIRECT3D9' is not a member of 'irr::video' ... yea I know thats strange...
I tried it with other video drivers and I got the same error with EDT_DIRECT3D8... the other drivers give me an error of camera functions are not associated with the driver.... veary complexing indeed.

also... which file has the include/media files located ???

Grump!
code happens
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