Is there a way to have multiple materials for one mesh? If no: Eg in Eve Online there are models that use textures of rusty metal, while the metal reflects the light, the rust doesn't. How can this be done?
If i have to to split up a mesh to asign multiple materials, is there a way to have a smooth crossing from one mesh to the other?
By no means, it was not sarcasm. I'm a newbie, so i might seem to be inappropriatly happy with things that are obvious to others. This hint to multiple layers is exactly what i needed.
whisp wrote:By no means, it was not sarcasm. I'm a newbie, so i might seem to be inappropriatly happy with things that are obvious to others. This hint to multiple layers is exactly what i needed.
Ah okay then I should learn to understand people's posts in 'straight-way' ^^ Glad I could help.
A very cool thing with color material: Set your vertex colors to black or white (or other shades) and use them for specular color. This allows to change the light spots very nice (if you have enough polys )