I wasn't exactly sure what to title the thread, so I just tried to describe the problem. You can pretty much see what is going on the picture I've included. It seems that when I am a certain distance from a wall in this Quake 2 map, it attempts to blur the texture and what not. You can see that that there is a strip that separates the unblurred and successfully blurred parts. It appears that the texture is jumbled in this strip. As I move about the the level, the strip follows in front. When I render with OpenGL, the problem is less apparent as the strip is but a line, but it's not occurring far enough away to seem natural.
I didn't include another picture, but the problem is more apparent when looking at object like the wooden windows. When this strip appears over such parts of the level, the object is completely covered by either black or texture that looks like the surrounding wall.
So does anyone know if this a problem with the rendering device, lighting, hardware, or something else? I tried looking a bit, but I was rather unsure of how to go about it. Thanks in advance.