Hm i don`t know why ,but each time i start IrrExt13.exe or Updater.exe
i get an error "An unhandled win32 exception occurred in IrrExt13.exe"
Any ideas ?
IrrExtensions 13 - New Homepage (2017) !!!
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I got a problem with IrrExt.
I compiled it in VC++2005 and get these errors, were do they belong to?
1>------ Build started: Project: Irrlicht, Configuration: Release Win32 ------
1>Compiling...
1>CSceneNodeAnimatorCameraFPS.cpp
1>.\CSceneNodeAnimatorCameraFPS.cpp(392) : error C2057: expected constant expression
1>.\CSceneNodeAnimatorCameraFPS.cpp(392) : error C2466: cannot allocate an array of constant size 0
1>.\CSceneNodeAnimatorCameraFPS.cpp(392) : error C2133: 'map' : unknown size
1>Build log was saved at "file://c:\Game_Design\IrrLicht\irrlicht-1.6.1\source\Irrlicht\obj\IrrRelease\BuildLog.htm"
1>Irrlicht - 3 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
This seems to hav to do with: SKeyMap map[kms]; // AckisExtensions
I compiled it in VC++2005 and get these errors, were do they belong to?
1>------ Build started: Project: Irrlicht, Configuration: Release Win32 ------
1>Compiling...
1>CSceneNodeAnimatorCameraFPS.cpp
1>.\CSceneNodeAnimatorCameraFPS.cpp(392) : error C2057: expected constant expression
1>.\CSceneNodeAnimatorCameraFPS.cpp(392) : error C2466: cannot allocate an array of constant size 0
1>.\CSceneNodeAnimatorCameraFPS.cpp(392) : error C2133: 'map' : unknown size
1>Build log was saved at "file://c:\Game_Design\IrrLicht\irrlicht-1.6.1\source\Irrlicht\obj\IrrRelease\BuildLog.htm"
1>Irrlicht - 3 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
This seems to hav to do with: SKeyMap map[kms]; // AckisExtensions
Everything is possible, IF you know how.
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
Ok thanks, but I already noticed that after i posted.
On the other hand though, one would expect code released in a project like this to be working without compile errors.
On the other hand though, one would expect code released in a project like this to be working without compile errors.
Everything is possible, IF you know how.
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
After adding the IDecalSceneNode, IBatchMesh, IGUICompass and IAVIPlayer with sound to Irrlicht 1.7 using IrrExt 13 v4.2.
I compiled Irrlicht. It does this without errors or warnings and then ends with these Linker errors. I hate linker errors, cause I never really get them, and if I do then I dont have a clue what they mean!
Linking...
1> Creating library ..\..\lib\Win32-visualstudio\Irrlicht.lib and object ..\..\lib\Win32-visualstudio\Irrlicht.exp
1>CGUIEnvironment.obj : error LNK2001: unresolved external symbol "public: __thiscall irr::gui::CGUICompass::CGUICompass(class irr::core::rect<int>,class irr::gui::IGUIEnvironment *,class irr::gui::IGUIElement *,bool,enum irr::video::E_MATERIAL_TYPE)" (??0CGUICompass@gui@irr@@QAE@V?$rect@H@core@2@PAVIGUIEnvironment@12@PAVIGUIElement@12@_NW4E_MATERIAL_TYPE@video@2@@Z)
1>CSceneManager.obj : error LNK2001: unresolved external symbol "public: __thiscall irr::scene::CDecalSceneNode::CDecalSceneNode(class irr::scene::ISceneNode *,class irr::scene::ISceneManager *,class irr::core::triangle3d<float>,class irr::core::vector3d<float>,class irr::video::ITexture *,float)" (??0CDecalSceneNode@scene@irr@@QAE@PAVISceneNode@12@PAVISceneManager@12@V?$triangle3d@M@core@2@V?$vector3d@M@62@PAVITexture@video@2@M@Z)
1>CSceneManager.obj : error LNK2001: unresolved external symbol "public: __thiscall irr::scene::CAVIPlayer::CAVIPlayer(void)" (??0CAVIPlayer@scene@irr@@QAE@XZ)
1>CSceneManager.obj : error LNK2001: unresolved external symbol "public: __thiscall irr::scene::CBatchMesh::CBatchMesh(void)" (??0CBatchMesh@scene@irr@@QAE@XZ)
Maybe someone can tell me how to fix it.
I compiled Irrlicht. It does this without errors or warnings and then ends with these Linker errors. I hate linker errors, cause I never really get them, and if I do then I dont have a clue what they mean!
Linking...
1> Creating library ..\..\lib\Win32-visualstudio\Irrlicht.lib and object ..\..\lib\Win32-visualstudio\Irrlicht.exp
1>CGUIEnvironment.obj : error LNK2001: unresolved external symbol "public: __thiscall irr::gui::CGUICompass::CGUICompass(class irr::core::rect<int>,class irr::gui::IGUIEnvironment *,class irr::gui::IGUIElement *,bool,enum irr::video::E_MATERIAL_TYPE)" (??0CGUICompass@gui@irr@@QAE@V?$rect@H@core@2@PAVIGUIEnvironment@12@PAVIGUIElement@12@_NW4E_MATERIAL_TYPE@video@2@@Z)
1>CSceneManager.obj : error LNK2001: unresolved external symbol "public: __thiscall irr::scene::CDecalSceneNode::CDecalSceneNode(class irr::scene::ISceneNode *,class irr::scene::ISceneManager *,class irr::core::triangle3d<float>,class irr::core::vector3d<float>,class irr::video::ITexture *,float)" (??0CDecalSceneNode@scene@irr@@QAE@PAVISceneNode@12@PAVISceneManager@12@V?$triangle3d@M@core@2@V?$vector3d@M@62@PAVITexture@video@2@M@Z)
1>CSceneManager.obj : error LNK2001: unresolved external symbol "public: __thiscall irr::scene::CAVIPlayer::CAVIPlayer(void)" (??0CAVIPlayer@scene@irr@@QAE@XZ)
1>CSceneManager.obj : error LNK2001: unresolved external symbol "public: __thiscall irr::scene::CBatchMesh::CBatchMesh(void)" (??0CBatchMesh@scene@irr@@QAE@XZ)
Maybe someone can tell me how to fix it.
Everything is possible, IF you know how.
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
Re: IrrExtensions 13 - New Homepage (2017) !!!
my homepage has moved...
please read the original post...
thanks
please read the original post...
thanks
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Re: IrrExtensions 13 - New Homepage (2017) !!!
long time no see :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm