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virtual ISceneNode * addOctTreeSceneNode (IAnimatedMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=128)=0
virtual ISceneNode * addOctTreeSceneNode (IMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=128)=0
In boot cases methods returns ISceneNode * pointer /not IAnimatedMeshSceneNode * pointer for first method/
How can I use advantage of using of IAnimatedMesh instead IMesh?
Some example? Thanks in advance and maybe this is post for beginners forum, but i'm not sure.