What are the plans for Irrlicht 1.8 and further?
What are the plans for Irrlicht 1.8 and further?
Hi to all.
I would like to know what global innovations are planned in future releases.
In addition to bug fixes and add functionality, of course.
P.S. Sorry, I speak english very little.
I would like to know what global innovations are planned in future releases.
In addition to bug fixes and add functionality, of course.
P.S. Sorry, I speak english very little.
For my part I hope mainly to improve support for internationalization. But also many other open wishes ...
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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- Joined: Sun May 18, 2008 9:42 pm
I'm working on a game that needs more animation features. I was thinking of opening the Irrlicht source to see if I could implement layered animation blending there. And maybe some sort of advanced morph target feature too.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
@3DModelerMan
IrrIK is coming along and will support setting animations per bone. I know it has been a while since i started but i have been busy and I ended up screwing up some math and was forced to redo some things. Rest assured i am working on it and hope to release it (hopefully)sometime soon.
IrrIK is coming along and will support setting animations per bone. I know it has been a while since i started but i have been busy and I ended up screwing up some math and was forced to redo some things. Rest assured i am working on it and hope to release it (hopefully)sometime soon.
multum in parvo
I would like to see the shadow feature enhanced. I didn't yet find time to dig into XEffects (network mode seemed more important to me ), but sometimes the built-in shadows go crazy for some of my objects (fast moving and spinning).
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Post Processing; I'm a-working on it!
What I have so far is quite light-weight, and I'm working on having it auto-optimise (for speed and memory usage). Hitting a few hurdles tho so it's slow progress.
A few others seem to be working on it too. Will be interesting to see the variety of implementations & features.
What I have so far is quite light-weight, and I'm working on having it auto-optimise (for speed and memory usage). Hitting a few hurdles tho so it's slow progress.
A few others seem to be working on it too. Will be interesting to see the variety of implementations & features.
The shadow system I am implementing in Irrlicht is NOT XEffects, it is a completely new system using skills which I have learnt while updating XEffects over it's lifetime. As for post processing I think that would be a lot easier than shadows to add, but it really depends on how much of a complex system you want.B@z wrote:Xeffects is good, but make the program running a lot slower.
i want post process shaders, but i don't want to burden my program with xeffects just for this.
so ye, post processin would be good to next irrlicht
Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
For postprocessing, i think it would be cool to have postprocess routines that can be stacked, i.e. sepia, after emboss, after blurring, after mosaic... Yeah, it is taken directly from the Ogre Postpro example, but i think that something similar would be most welcome
i would ask for being able to use antialiasing on rendertargets, not only in the screen.
i would ask for being able to use antialiasing on rendertargets, not only in the screen.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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I've been fascinated with event systems lately. Would anyone like it if I improved the event receiver?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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