Chernobyl Shaders - converting all shaders to Cg in work...
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Hi, a newbie question here.
Is there any of your shaders could be used to mix some standard surface together?
I would need to use:
- Lightmap (EMT_LIGHTMAP)
- Bump and / or normal map
- detail map (Can any texture mask possible with a shader? for this?)
- glossiness map
I would need to use them together on the same surface, but have any knowledge of shaders. I saw that you have a "mix" shader. Could this shader do the job?
This would allow me to:
Have an mesh with, diffuse color, normal maps for illusion of more details, glossiness map for designing the part that reflect more the light (metal vs skin) and Lightmap/vertex map for basic light simulation.
Is there any of your shaders could be used to mix some standard surface together?
I would need to use:
- Lightmap (EMT_LIGHTMAP)
- Bump and / or normal map
- detail map (Can any texture mask possible with a shader? for this?)
- glossiness map
I would need to use them together on the same surface, but have any knowledge of shaders. I saw that you have a "mix" shader. Could this shader do the job?
This would allow me to:
Have an mesh with, diffuse color, normal maps for illusion of more details, glossiness map for designing the part that reflect more the light (metal vs skin) and Lightmap/vertex map for basic light simulation.
Yes, with Cg it's Very Easy:) In my thopic about "CG Binding for Irrlicht" in "Project Announcements" in examples I add shader with: detail map+normal map+glossiness map+parallax map You can easy add lightmap for them:)
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http://rapidshare.com/files/38691306/Ch ... haders.rar | 1159 KB
Unfortunately right now our servers are overloaded and we have no more download slots left for non-members. Of course you can also try again later.
Can you post at www.freehostia.com or www.000webhost.com ? Those are very good and put 0 restrictions on users.
I dont really know if that helps but i found this project:
http://blogs.gscept.com/2008/ip16/
It is an hdr implementation using irrlicht 1.4.1 i think and your cg binding + your mrt patch.
There is no source code available but there is a demo with the shaders included..
I think the demo works quite well.
Anyway, i hope this helps you with your hdr.
Great work btw nadro
http://blogs.gscept.com/2008/ip16/
It is an hdr implementation using irrlicht 1.4.1 i think and your cg binding + your mrt patch.
There is no source code available but there is a demo with the shaders included..
I think the demo works quite well.
Anyway, i hope this helps you with your hdr.
Great work btw nadro