Order and Resistance - Multiplayer FPS
Order and Resistance - Multiplayer FPS
Hi all, im Borges and im here to announce the OR Project.
It is basically a open source multiplayer FPS.
My wishes are that everything in this project can be editated and used by anyone for free, including the textures and models.
The game is team-play style, with iron sights, lain, ragdolls, commands and blood.
Hereyou can see some screenshots and news about the project.
http://radiantfoundation.tumblr.com/
http://orblog.tk
Actually we have 2 modelers and 2 coders.
Dont really need anyone at this moment, small teams works better, in my opinion.
The game is in development and we hope to realease an alpha asap.
The Story:
Is goin on at Brazil, after a dictatorial goverment tryout. Ppl get angry and goes against the goverment. Order = soldiers (goverment) and Resistance (the people). You choose who you will defend. As i said is a team-play game. Be with your team and you will have more chances to survive.
Thank for the attention.
It is basically a open source multiplayer FPS.
My wishes are that everything in this project can be editated and used by anyone for free, including the textures and models.
The game is team-play style, with iron sights, lain, ragdolls, commands and blood.
Hereyou can see some screenshots and news about the project.
http://radiantfoundation.tumblr.com/
http://orblog.tk
Actually we have 2 modelers and 2 coders.
Dont really need anyone at this moment, small teams works better, in my opinion.
The game is in development and we hope to realease an alpha asap.
The Story:
Is goin on at Brazil, after a dictatorial goverment tryout. Ppl get angry and goes against the goverment. Order = soldiers (goverment) and Resistance (the people). You choose who you will defend. As i said is a team-play game. Be with your team and you will have more chances to survive.
Thank for the attention.
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
Hey, nice one. I like the models. Looking forward for a demo!
Anyway, good luck with it!
I totally agree with you- currently my team is me , Burning Angel, shadowslair and myself (one person total)...Actually we have 2 modelers and 2 coders.
Dont really need anyone at this moment, small teams works better, in my opinion.
Anyway, good luck with it!
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Official announce, we need coders now to put our 3d work at irrlicht and work with the graphics, our main coder is now very busy and the project stoped cos there is no coders.
MSN: victorborges at live dot com
www.vhborges.com
www.vhborges.com
http://radiantfoundation.tumblr.com/post/529646451
these are more screenshots and we still need a coder, we have no one now helping using irrlicht engine.
these are more screenshots and we still need a coder, we have no one now helping using irrlicht engine.
MSN: victorborges at live dot com
www.vhborges.com
www.vhborges.com
Hello, after Order and Resistance has stopped due lack of coders, lol, I kept on going with the map creation. And then i have a map almost done, and it is now pretty much playable.
Its called sp123. Here is the demo of it:
http://www.4shared.com/file/xAyIACq_/SP123_MAP.html (windows only)
It was made at gtkradiant and netradiant, compiled at q3map2. Im having a few problems with lightmaps, becouse the map is too big now. But as people asked a demo when Order and Resistance was still an active project i decided to put the demo on.
Also with this map i won the q2/2010 screenshot competition. http://irrlicht.sourceforge.net/phpBB2/ ... highlight= (still the time where the map was little and have lightmaps )
Here is actual screenshots:
http://img600.imageshack.us/img600/4360/97991514.jpg
http://img714.imageshack.us/img714/4466/47482437.jpg
http://img691.imageshack.us/img691/6357/80390057.jpg
http://img513.imageshack.us/img513/8757/12464527.jpg
http://img253.imageshack.us/img253/4313/46925226.jpg
http://img201.imageshack.us/img201/7407/27823487.jpg
and the old website with more old stuff:
http://orderandresistance.blogspot.com/
Im trying now just to add some shadow somehow to the map, when i can and have good stuff to show, i'll put it here, if it interest you guys.
see you later and thanks for the attention
Its called sp123. Here is the demo of it:
http://www.4shared.com/file/xAyIACq_/SP123_MAP.html (windows only)
It was made at gtkradiant and netradiant, compiled at q3map2. Im having a few problems with lightmaps, becouse the map is too big now. But as people asked a demo when Order and Resistance was still an active project i decided to put the demo on.
Also with this map i won the q2/2010 screenshot competition. http://irrlicht.sourceforge.net/phpBB2/ ... highlight= (still the time where the map was little and have lightmaps )
Here is actual screenshots:
http://img600.imageshack.us/img600/4360/97991514.jpg
http://img714.imageshack.us/img714/4466/47482437.jpg
http://img691.imageshack.us/img691/6357/80390057.jpg
http://img513.imageshack.us/img513/8757/12464527.jpg
http://img253.imageshack.us/img253/4313/46925226.jpg
http://img201.imageshack.us/img201/7407/27823487.jpg
and the old website with more old stuff:
http://orderandresistance.blogspot.com/
Im trying now just to add some shadow somehow to the map, when i can and have good stuff to show, i'll put it here, if it interest you guys.
see you later and thanks for the attention
MSN: victorborges at live dot com
www.vhborges.com
www.vhborges.com
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
Glad to see you`re still working on it.
Just one note- dunno whether you`re aware of this, but you don`t need to use this .pk3 loader- Irrlicht has a better, opensourced one in irrlicht\bin\Win32-VisualStudio\21.Quake3MapExplorer.exe . Works better, you can switch drivers, resolution, have collision, skybox, weapon etc.
Just one note- dunno whether you`re aware of this, but you don`t need to use this .pk3 loader- Irrlicht has a better, opensourced one in irrlicht\bin\Win32-VisualStudio\21.Quake3MapExplorer.exe . Works better, you can switch drivers, resolution, have collision, skybox, weapon etc.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
=\shadowslair wrote:Glad to see you`re still working on it.
Just one note- dunno whether you`re aware of this, but you don`t need to use this .pk3 loader- Irrlicht has a better, opensourced one in irrlicht\bin\Win32-VisualStudio\21.Quake3MapExplorer.exe . Works better, you can switch drivers, resolution, have collision, skybox, weapon etc.
damn... ok... im not a coder so forgive me
and it is way better then my mapviewer... lol, tnks
MSN: victorborges at live dot com
www.vhborges.com
www.vhborges.com
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- Posts: 20
- Joined: Wed Dec 15, 2010 10:39 pm
how I can create a map like that?
(off topic);how I can create a map like that?
some sense, with which tool, how?
would greatly appreciate it!
some sense, with which tool, how?
would greatly appreciate it!