gFactory - game creation toolkit.
gFactory - game creation toolkit.
gFactory is an easy to use game creation tool. Obviously is uses Irrlicht engine. It is still work in progress but you can already download it and give it a spin.
http://proimpact2.googlepages.com/scripteditor
Your comments and opinions are welcome.
Calin.
http://proimpact2.googlepages.com/scripteditor
Your comments and opinions are welcome.
Calin.
Last edited by pin3 on Sun Jan 21, 2007 6:15 pm, edited 3 times in total.
Sweet! It looks pretty cool. If you want, I have lua bindings for ODE and OpenAL++ (and a custom build of OpenAL that actually works for most people ). I was working on http://luagamesdk.sourceforge.net but I've lost interest and have been working on other projects ( http://sourceforge.net/projects/buzz-like/ ). That's my usual cycle though. I like to work on a bunch of projects so when I burn out on one I can move between them. It keeps me busy
Since you are code-gening everything, you'll probably want to implement the main rendering loop in C++ like I mentioned in the other thread ( http://irrlicht.sourceforge.net/phpBB2/ ... 9091#99091 ) .
Since you are code-gening everything, you'll probably want to implement the main rendering loop in C++ like I mentioned in the other thread ( http://irrlicht.sourceforge.net/phpBB2/ ... 9091#99091 ) .
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IrrLua - a Lua binding for Irrlicht
http://irrlua.sourceforge.net/
IrrLua - a Lua binding for Irrlicht
http://irrlua.sourceforge.net/
Version 0.95 released. This update has many bug fixes and few small additions. With this version I have pretty much reached my initial goals for Script Editor
Irrlicht starter screenshot: http://proimpact2.googlepages.com/Irrlicht_starter.jpg
Irrlicht starter screenshot: http://proimpact2.googlepages.com/Irrlicht_starter.jpg
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- Posts: 9
- Joined: Tue Jan 30, 2007 12:24 pm
- Location: Russia, Pushchino
Please add support Squirrel and AngelScript
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jkBind: C++ to Squirrel and Lua binding system
http://jk-pro.info/en/projects/jkbind/
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jkBind: C++ to Squirrel and Lua binding system
http://jk-pro.info/en/projects/jkbind/
Last edited by Danila Master on Wed Jan 31, 2007 12:19 pm, edited 2 times in total.
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- Posts: 9
- Joined: Tue Jan 30, 2007 12:24 pm
- Location: Russia, Pushchino
gFactory is still in Beta, that means some things might be screwed up =].
Thanks for pointing those issues though, I'll get them fixed.
As for Squirrel support that's not an easy task. One of the main problems is that Irrlicht doesn't have any Squirrel binding library. For Lua I'm using IrrLua: http://irrlua.sourceforge.net/index.html
Calin
Thanks for pointing those issues though, I'll get them fixed.
As for Squirrel support that's not an easy task. One of the main problems is that Irrlicht doesn't have any Squirrel binding library. For Lua I'm using IrrLua: http://irrlua.sourceforge.net/index.html
Calin
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- Posts: 7
- Joined: Wed Feb 07, 2007 3:41 am
Very nice project. Keep it up.
I have a question though:
Is it open source?
I have a question though:
Is it open source?
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http://www.illusionsoftware.uni.cc - Great Games for Windows and Xbox 360
http://www.illusionsoftware.uni.cc - Great Games for Windows and Xbox 360
Thanks for all the positive feedback
Feel free to play with the resource files (data.xml and variables.xml) if you wish though. The resource files is where the program takes the Irrlicht functions from. Once you figure out how they work you can pretty much make every single function in Irrlicht avaiable inside script editor (at this point only a few Irrlicht functions are exposed inside Script editor)
Calin.
I will not make the script editor source available, if that's what you mean, although quite frankly there is no rocket science involved.I have a question though:
Is it open source?
Feel free to play with the resource files (data.xml and variables.xml) if you wish though. The resource files is where the program takes the Irrlicht functions from. Once you figure out how they work you can pretty much make every single function in Irrlicht avaiable inside script editor (at this point only a few Irrlicht functions are exposed inside Script editor)
Calin.
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- Posts: 7
- Joined: Wed Feb 07, 2007 3:41 am
Will do that! Will it stay free forever or just in the development stage?
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http://www.illusionsoftware.uni.cc - Great Games for Windows and Xbox 360
http://www.illusionsoftware.uni.cc - Great Games for Windows and Xbox 360