gFactory - game creation toolkit.

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pin3
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gFactory - game creation toolkit.

Post by pin3 »

gFactory is an easy to use game creation tool. Obviously is uses Irrlicht engine. It is still work in progress but you can already download it and give it a spin.

http://proimpact2.googlepages.com/scripteditor

Your comments and opinions are welcome.

Calin.
Last edited by pin3 on Sun Jan 21, 2007 6:15 pm, edited 3 times in total.
zenaku
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Post by zenaku »

Sweet! It looks pretty cool. If you want, I have lua bindings for ODE and OpenAL++ (and a custom build of OpenAL that actually works for most people ;) ). I was working on http://luagamesdk.sourceforge.net but I've lost interest and have been working on other projects ( http://sourceforge.net/projects/buzz-like/ ). That's my usual cycle though. I like to work on a bunch of projects so when I burn out on one I can move between them. It keeps me busy :D

Since you are code-gening everything, you'll probably want to implement the main rendering loop in C++ like I mentioned in the other thread ( http://irrlicht.sourceforge.net/phpBB2/ ... 9091#99091 ) .
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IrrLua - a Lua binding for Irrlicht
http://irrlua.sourceforge.net/
pin3
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Post by pin3 »

hey I've sent you a PM.
pin3
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Post by pin3 »

Version 0.95 released. This update has many bug fixes and few small additions. With this version I have pretty much reached my initial goals for Script Editor

Irrlicht starter screenshot: http://proimpact2.googlepages.com/Irrlicht_starter.jpg
BlindSide
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Post by BlindSide »

This looks useful :D
Danila Master
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Post by Danila Master »

Please add support Squirrel and AngelScript
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jkBind: C++ to Squirrel and Lua binding system
http://jk-pro.info/en/projects/jkbind/
Last edited by Danila Master on Wed Jan 31, 2007 12:19 pm, edited 2 times in total.
Danila Master
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Post by Danila Master »

Why in CharacterExample.rar old license for Irrlicht 1.1 ?
In gFactory 0.96(release 1.01.2007) in readme.txt you write "gFactory ©2006 Calin Negru"
NOW 2007 year ! Happy new year :)
pin3
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Post by pin3 »

gFactory is still in Beta, that means some things might be screwed up =].
Thanks for pointing those issues though, I'll get them fixed.

As for Squirrel support that's not an easy task. One of the main problems is that Irrlicht doesn't have any Squirrel binding library. For Lua I'm using IrrLua: http://irrlua.sourceforge.net/index.html

Calin
YellowShadow
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Post by YellowShadow »

Very nice project. Keep it up.

I have a question though:
Is it open source?
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http://www.illusionsoftware.uni.cc - Great Games for Windows and Xbox 360
afecelis
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Post by afecelis »

Impressive! 8) Please keep us all updated, Pin3.
pin3
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Post by pin3 »

Thanks for all the positive feedback
I have a question though:
Is it open source?
I will not make the script editor source available, if that's what you mean, although quite frankly there is no rocket science involved.
Feel free to play with the resource files (data.xml and variables.xml) if you wish though. The resource files is where the program takes the Irrlicht functions from. Once you figure out how they work you can pretty much make every single function in Irrlicht avaiable inside script editor (at this point only a few Irrlicht functions are exposed inside Script editor)

Calin.
YellowShadow
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Post by YellowShadow »

Will do that! Will it stay free forever or just in the development stage?
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http://www.illusionsoftware.uni.cc - Great Games for Windows and Xbox 360
pin3
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Post by pin3 »

The personal version will probably stay free.
pin3
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Post by pin3 »

The old version won't work anymore, I'll upload an updated version soon.
pin3
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Post by pin3 »

ok , I`m again on it. problems is it generates plain c++ code (classes etc)
I will use Irricht to show it off
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