I have make a file resource
File Irrlicht.rc
Code: Select all
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Neutral resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_SPLASH BITMAP "irrlichtlogo2.png"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_IRRICON ICON "irrlicht.ico"
#endif // Neutral resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1, 7, 0, -alpha
PRODUCTVERSION 1, 7, 0, -alpha
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904e2"
BEGIN
VALUE "Comments", "Irrlicht Engine is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications.\0"
VALUE "CompanyName", "Irrlicht Engine\0"
VALUE "FileDescription", "Irrlicht Engine Library\0"
VALUE "FileVersion", "1, 7, 0, -alpha\0"
VALUE "InternalName", "Irrlicht Engine\0"
VALUE "LegalCopyright", "Copyright © 2002-2009 by Nikolaus Gebhardt\0"
VALUE "LegalTrademarks", "See http://Irrlicht.sourceforge.net\0"
VALUE "OriginalFilename", "Irrlicht.dll\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Irrlicht\0"
VALUE "ProductVersion", "1, 7, 0, -alpha\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1250
END
END
#endif // !_MAC
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Irrlicht.rc
//
#define IDB_SPLASH 106
#define IDI_IRRICON 111
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 115
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1020
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
Code: Select all
static_cast<HICON>(LoadImage(hInstance,
MAKEINTRESOURCE(IDI_IRRICON),
IMAGE_ICON,
16,
16,
LR_DEFAULTSIZE));
guienv->addImage(driver->getTexture(MAKEINTRESOURCE(IDB_SPLASH)), pos)
Thanks