Load File Data From Resource File Help

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tinhtoitrangtay
Posts: 70
Joined: Tue Oct 28, 2008 12:59 pm

Load File Data From Resource File Help

Post by tinhtoitrangtay »

I wanna load a file date from a resource file when i wanna merge file data to Irrlicht and load it.
I have make a file resource

File Irrlicht.rc

Code: Select all

// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS


/////////////////////////////////////////////////////////////////////////////
// Neutral resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_SPLASH              BITMAP                  "irrlichtlogo2.png"

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_IRRICON            ICON                    "irrlicht.ico"
#endif    // Neutral resources
/////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1, 7, 0, -alpha
 PRODUCTVERSION 1, 7, 0, -alpha
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x40004L
 FILETYPE 0x2L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904e2"
        BEGIN
            VALUE "Comments", "Irrlicht Engine is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications.\0"
            VALUE "CompanyName", "Irrlicht Engine\0"
            VALUE "FileDescription", "Irrlicht Engine Library\0"
            VALUE "FileVersion", "1, 7, 0, -alpha\0"
            VALUE "InternalName", "Irrlicht Engine\0"
            VALUE "LegalCopyright", "Copyright © 2002-2009 by Nikolaus Gebhardt\0"
            VALUE "LegalTrademarks", "See http://Irrlicht.sourceforge.net\0"
            VALUE "OriginalFilename", "Irrlicht.dll\0"
            VALUE "PrivateBuild", "\0"
            VALUE "ProductName", "Irrlicht\0"
            VALUE "ProductVersion", "1, 7, 0, -alpha\0"
            VALUE "SpecialBuild", "\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1250
    END
END

#endif    // !_MAC

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////



File resource.h

Code: Select all

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Irrlicht.rc
//
#define IDB_SPLASH                      106
#define IDI_IRRICON                     111

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        115
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1020
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif
I have make code

Code: Select all

static_cast<HICON>(LoadImage(hInstance,
                                       MAKEINTRESOURCE(IDI_IRRICON),
                                       IMAGE_ICON,
                                       16,
                                       16,
                                       LR_DEFAULTSIZE));
guienv->addImage(driver->getTexture(MAKEINTRESOURCE(IDB_SPLASH)), pos)
It don't work. I need help.
Thanks
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