Deferred Rendering
It says segmentation fault / access violation
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
ok i know why. it assumes the scenecamera is already set before you init the deferred renderer. you can fix the problem with your version simply by putting the init call after the camera creation. this bug will be fixed in the new version i uploaded right now
PS: link is as always in the first post
PS: link is as always in the first post
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Oh, cool, everything seems to work. And it looks very nice
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Update: added linux support and fixed some bugs
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
wow this looks freakin impressive !
Deferred lightning is one of the few things ogre3d has that irrlicht doesn't, and one of my most wanted features. I'm glad you're pulling this off !
I think your really should make demos/examples. Very few people start learning on how to use a lib without first seeing it in action.
Deferred lightning is one of the few things ogre3d has that irrlicht doesn't, and one of my most wanted features. I'm glad you're pulling this off !
I think your really should make demos/examples. Very few people start learning on how to use a lib without first seeing it in action.
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well thats a question of porting the shaders. i don't know hlsl.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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@Sudi: Please upload binaries too with every release. This way everyone may take a peek in just a few seconds without the need of setting a project and building himself. I`m sure much more feedback will be given. Running way too slow for me though... ATI hates GLSL.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
This is a great addition indeed, but I have problems with fps even when using just base irrlicht
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Oh wow I almost missed this, nice work Sudi!
I'll check out your shadow mapping implementation to make sure there aren't any tricks I've missed (For when I integrate into Irrlicht).
I'll check out your shadow mapping implementation to make sure there aren't any tricks I've missed (For when I integrate into Irrlicht).
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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