3D World Studio loader now w/Terrain splatting (Irrlicht1.5)
whoa Tireswing! this is some amazing work you've achieved! 3dws is one of the most powerful level editors-lightmappers out there!
As someone mentioned above, you could still export from 3dws to b3d and load into Irrlicht, but it's also great to have the chance of loading the file directly. Someone had written a similar loader for the previous Cshop version, which then got merged into the source. Let's hope this becomes another file format supported by Irrlicht. Gonna give it a look right now and check a bit about collision and stuff.
many thanks!
Regards,
Alvaro
As someone mentioned above, you could still export from 3dws to b3d and load into Irrlicht, but it's also great to have the chance of loading the file directly. Someone had written a similar loader for the previous Cshop version, which then got merged into the source. Let's hope this becomes another file format supported by Irrlicht. Gonna give it a look right now and check a bit about collision and stuff.
many thanks!
Regards,
Alvaro
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- Posts: 2
- Joined: Sat Aug 15, 2009 8:56 am
Hello
Hi, I could really need some help with compiling this source if anyone feels like helping.
When I try to compile this code in Vs2005 i get the following errors;
And if i instead try to use Dev-C++ i get these errors;
I would appreciate it ALOT if somone could help me, cheers!
When I try to compile this code in Vs2005 i get the following errors;
Code: Select all
[b]Error 1 error LNK2019: unresolved external symbol "public: virtual __thiscall C3DWScene::~C3DWScene(void)" (??1C3DWScene@@UAE@XZ) referenced in function _main 3DWS.obj [/b]
[b]Error 2 error LNK2019: unresolved external symbol "public: bool __thiscall C3DWScene::load(class irr::IrrlichtDevice *,char *,bool,bool,char *,char *)" (?load@C3DWScene@@QAE_NPAVIrrlichtDevice@irr@@PAD_N211@Z) referenced in function _main 3DWS.obj [/b]
[b]Error 3 error LNK2019: unresolved external symbol "public: __thiscall C3DWScene::C3DWScene(void)" (??0C3DWScene@@QAE@XZ) referenced in function _main 3DWS.obj [/b]
[b]Error 4 fatal error LNK1120: 3 unresolved externals G:\dev\3DWS\3DWS\Debug\3DWS.exe 1 [/b]
Code: Select all
[b]20 G:\dev\3FWSLoader\src\main.cpp In file included from G:\dev\3FWSLoader\src\main.cpp
67:7 G:\dev\3FWSLoader\src\3DWScene.h [Warning] no newline at end of file
[Linker error] undefined reference to `_imp___ZN3irr12createDeviceENS_5video13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEjbbbPNS_14IEventReceiverE'
[Linker error] undefined reference to `C3DWScene::C3DWScene()'
[Linker error] undefined reference to `C3DWScene::load(irr::IrrlichtDevice*, char*, bool, bool, char*, char*)'
[Linker error] undefined reference to `C3DWScene::~C3DWScene()'
[Linker error] undefined reference to `C3DWScene::~C3DWScene()'
67:7 G:\dev\3FWSLoader\src\3DWScene.h ld returned 1 exit status [/b]
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- Joined: Sat Aug 15, 2009 8:56 am
Thanks for the quick answer.hybrid wrote:You need to include the obj files from the loader into your project. Either link them into the Irrlicht.dll, or into your app. You just included the headers, that's not enough.
But the loader source did not come with any obj files, so i cant even compile the original loader source.
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- Joined: Sun May 18, 2008 9:42 pm
Will this work with 1.7?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
How does this load entities from 3D World Studio? Does it place them as empty scene nodes? Or do I have to load a point entity list myself?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 16
- Joined: Thu Jun 15, 2006 8:45 pm
need something open source && free
Its all moot to me, since I can't really afford to buy this thing atm, so ill have to use something else that has a 'free' license since im not leet enough ( I doubt I'm alone there).3DModelerMan wrote:How does this load entities from 3D World Studio? Does it place them as empty scene nodes? Or do I have to load a point entity list myself?
Does anything even exist for irrlicht atm, that combines some very nice projects ive seen here so far:
paging code with splatting ( amazingly useful and thx for it )
entity placement
That would easy be enough to get me started,and if I missed something or there is a easy fix please dont be shy. It would be nice to use irredit I suppose , but its not oss so one can't access the source ( unless you're somewhat rich of course ) to change anything ,so a non viable option for most of us I presume, but correct me if something has changed.
I suppose it wouldn't be horribly difficult to create something,but I wanted to ask before reinventing.
thx
L.